| The Dark Pact |
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The steep sided Demon Crags echoed with hundreds of thousands of raised
voices, the crescendo shaking the very rocks around them as clawed and
booted feet stomped in jubilation. Ranks of Chaos Dwarven warriors,
clad in gleaming bronzed mail, stood at attention on one side of the
canyon, a chittering horde of pestilent scrap-clad Skaven mulled on the
other, neither side choosing to mix. Beyond the front ranks of the
Chaos Dwarves skulked units of Hobgoblins, weedy beings lurking in the
shadows and waiting to ambush rivals under the cover of the assembled
armies. The army of the ratmen was too numerous to be contained in one
side of the canyon and so their numbers spilled out beyond the valley,
tails thumping the ground, clawed paws beating upon rusty shields, all
the while bathed in the sinister red glow of the volcanoes. Several centuries ago at the height of his powers, Mingol Hellbeard discovered that the Sorcerer’s Curse had taken hold of his body and the agonizing transformation from flesh to stone had begun. Despair gripped him as he realized his time among the living was now finite and haunted by dreams of death he became obsessed with finding a way to halt or even reverse the process. He pored over ancient half-forgotten manuscripts, delving night and day into mouldering texts and pursuing clues in the stories of past ages but he discovered nothing of value and his fervent prayers to Hashut went unanswered. For the first time in decades, fear overcame him and desperate to prevent his transformation Mingol left the Dark Lands with a small army in search of a cure. His travels led him to the dark corners of the world, from the horrid and twisted plains of the Chaos Wastes to the Necropolises of the scorched deserts of Khemri and to the steaming jungles of the Southlands but he made little progress. It was in the Southlands, exploring a series of ruins carved with strange symbols that throbbed with a sickly green light and seemed to flex and distort and slip out of view that Mingol and his army was captured by Skaven of Clan Pestilens who were mining a vein of freshly discovered warpstone. The Skaven held him for years, subjecting him and his army to a experiment with a succession of increasingly deadly diseases. One by one the Dwarves died in agony, the contagions rotting their bodies from the inside, but not one disease overcame the stony constitution of the Dwarven Sorcerer. By now increasingly desperate, the curse having crept up to his knees leaving him unable to move, Mingol described the nature of his condition to the Plague Priest Anthraxus Pox. Fascinated by the curse and its potential to nullify even the most potent strains of his diseases the Pontifex offered Mingol a deal. He would find a way to reverse the malady of stone in exchange for Mingol’s help in acquiring the technology of the ancient Empire of Cathay and the slaves required to utilize it, for the secrets of the East reputedly contain new and powerful ways to improve his contageons and the slaves they aquired would make excellent test subjects. Mingol could even share in the spoils, for his agents in Clan Eshin assured him that Cathay stood on the brink of collapse and that an incursion of sufficient strength was likely to succeed. Mingol had little choice and the unholy alliance between the Chaos Dwarves and the Skaven was made. It is seldom that an alliance between two such devious and
untrustworthy races occurs and more seldom still that it
actually endures. There can be little doubt that Mingol and Anthraxus
stand on thin ice, each doubtless seeking a way to undo their ally,
when the time is right, but for now their goals are entwined and they
prepare to fall upon an unsuspecting Cathay.
As a player in the Dark Pact you are one of the Skaven or Chaos Dwarf war masters, commanding legions of your troops in the field. Your task, as befits your nature and your alliance, is more devious and convoluted than the brutal destruction sought by The Annointed. You know that with the unstable nature of your alliance, the Dark Pact will never manage to snatch Cathay from the hands of five invading armies and humanities largest Military force. Instead your approach is more opportunistic. You aim to strike into Cathay, weakening the Empire of the Dragon and creating sufficient opportunity to acquire its arcane secrets, contained in ancient scrolls stored in its Temples and Colleges of Magic, so that you can apply them to the creation of new and more destructive forms of weaponry. Of course, you will need a workforce capable of dedicating themselves tirelessly to the pursuit of your goal and fortunately, with its people weakened by hunger and vastly under defended, Cathay also contains a bountiful concentration of potential slaves ready to assist in the creation and testing of your discoveries. You will be targeted as an enemy by Cathay and her allies, and you must choose whether to strike hard and awaken the dragon or to seek to divert its attention onto other targets, leaving you free to pursue your own goals. Alliances are particularly useful fin this regard! Within Cathay itself there are many individuals who can be persuaded to help you, if the message is delivered correctly, but some will truly have access to the information you seek while others will simply pretend. You must choose wisely and never let loyalty to an ally come before the goals of your faction. The Cathayans are not prepared for the multiple strikes assailing their borders and your forces moving in from the West have a chance to take a lot of frontier territory before the Imperials can react. Still questions surround this faction like no othermarching on Cathay. Can the alliance last without one side seeking to betray the other? What has Mingol told his armies of his motives and his deal with the Skaven? Does Anthraxus really intend to hand over half of what is found and reverse Mingol's condition? All will become clear in time, but for now the fat rich lands of Cathay stand before you. Make sure your harvest is plentiful…
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