Looking back on the first-ever Animosity Weekender has been a long time coming. But, in a nutshell? It was even better than I’d hoped? After picking Peter up at the train station, the strategy gaming started even before we ordered lunch…
With the FLGS open by the time we finished our meal, we jumped straight into game one: 3rd Edition 40K, with the Iron Warriors 18th Grand Company of Warsmith Chakotei engaging the 3rd Cuyavale Irregulars, led by Minh Hoang, RCO, commanding. The 3rd was also supported by Minh’s CO Interrogator-Colonel Roach and the 4th Bolugasian Penal Regiment.
Now, I knew Peter was going to use the old Catachan codex, and I’d even read a copy of the rules before we played. But, I still didn’t *get* it: by these rules, instead of having areas of difficult terrain on an open battlefield, the entire gaming surface is difficult terrain with areas of open battlefield! Furthermore, that difficult terrain limited field of vision, and because his army deployed in hiding, the only way I could discover their positions was if they shot at me or I literally walked into them. So, yeah: this game was very narrative-driven, in that it was very, very disastrous for the Iron Warriors.
Like I said: disastrous. Unable to see their enemies, my Iron Warriors shooting was rendered useless, and the difficult terrain further hindered their already slow movement of 6″-per-turn, as 3rd Edition 40k did not have rules for running!
With the Chem-Jungles claimed by the Conclave, one of the two approaches to Manneus Drath’s citadel has been blown open. Peter and I have already planned the battle for the second approach, which will pit Kar Golan, the last of Drath’s Trident, against Task Force SEBASTIAN among the refineries at the edge of the oil field. We’ve discussed the scenario and our force allotments. I’ve conceded to allow him to ally Space Marines, and in exchange, I will be able to Deep Strike and Infiltrate. So, we’ll see how it goes. Even if the Conclave defeats Kar Golan, they’ll still have to face Manneus Drath once more.
With our 40K campaign game in the history books, we took a break for dinner and plunged back into the Silver Tower with the help of my girlfriend, Katie.
We’ve made it to the Trial of Aqshy, and this time saw the addition of the optional Adversaries. Unfortunately, our time in the Silver Tower was to be cut short, as with all the Age of Sigmar we played the next few days allowed no time to finish the quest, leading us to decide to start it over again the next time we had a chance. The silver lining was, this left us more time for late-night hobby jams…
Now, this is where the real battle began: five games of Age of Sigmar over the next two days… but that’s a tale for another post.