1 month ago
Alex Polimeni
Animosity Campaigns presents...
Golden fur blazed like halo in the green light that flooded out behind the striding figure. Armour gleamed onyx, lacquered black and lined in runes of pure warpstone that twisted the air with shimmering heat. He held a great glaive in one hand, while the other cut through the haze in emphatic sweeping motions to the crowd that hung on his every word. They had assembled before him in their thousands, roaring, chittering, the great verminous horde of Clan Morfiend. Never before in living memory had the entirety of the clan been gathered together like this. Champions and claw leaders, warlocks and assassins, the mad and the vile, scheming treacherous backstabbers the lot of them. He bared his teeth and locked eyes with the most ambitious of them, watching them turn away in submissions and acknowledge his dominance. Only he could have cowed such fearsome warriors and rallied them all under one banner. Only he had the power and brilliance to lead such an audacious attack. Only he, Ishkatan the Skybreaker, could rip the very stars from the night’s grasp and use them to burn clean the path to Clan Morfiend’s ascendance.
Behind him, the great machinery he had poured his brilliance and the wealth of his clan into ground to life. Brazen wheels ground against gears of pig iron. Arcs of green lightning crackled. Soon, it would open a great gnawhole directly into the lizard-thing’s flying temple to their dead gods. Soon.
Ishaktan grinned, raising another pinch of warpstone dust to his nostril. The Horned Rat was watching him and him alone. They could not fail. They could not be defeated. Everything was right there, his for the taking, all of it. At last, his destiny had arrived.
***
“Disaster! Run-flee or die, slow-pads!”
Ishkatan was dead. The great temple-mount where he had killed the fat-frog was gone, ripped apart in a violent blast of green and gold. More explosions, distant yet echoing through the ancient stones, sounded from elsewhere in the ship. Panic raced through the masses of Clan Morfiend. The great gnawhole was gone, closed. No one knew how Iskatan had planned to reopen it, or what he had planned to do once they seized the ship. Or how to pilot the ship. Or where they even were. The paranoid old fool-rat had taken his plans to the grave with him.
What mattered now was survival. And what mattered for survival was figuring out who would lead the clan now.
Already the champions and leaders of the clan were eyeing each other across the burning ship. Already camps were forming, the lightning fast arithmetic of skaven politics and loyalty playing out in thousands of minds.
The great stone floors of the temple-ship heaved, listing in the void with a stomach-dropping yaw.
Blades were being drawn. Warpfires were being stoked. Schemes were being schemed.
It was time for Clan Morfiend to go to war.
***
This online-only short form campaign will begin February 1st, and run until it ends (more on that below).
We will be experimenting with a number of new mechanics in this campaign, testing what works and giving us a chance to do something beyond our usual format. This is intended as a quick and lower intensity campaign experience. Our full narrative format will return for our annual summer campaign, but we hope you’ll give this a try.
Led by the Warlord Ishkatan the Skybreaker, the skaven of Clan Morfiend have invaded the Seraphon Temple-ship known as Xo’axtu, or the Serene Celestial Temple-City of the Starlit Waves. Ishkatan succeeded in killing the starmaster Crul’penatl, but was in turn struck down by some unknown force. Shortly thereafter, an explosion destroyed the Temple of Radiance from which the slann controlled the great temple-ship. Suddenly finding themselves unable to leave the astral vessel, with the former leader’s plan a mystery to them, and the ship falling from the sky, the skaven of Clan Morfiend are faced with a much more pressing problem - who is going to lead them now.
Among the many striving to claim the title of Warlord for themselves, four stand above the pack.

Mighty Tzarkaul Daemonbound - A tall and imposing warrior with heavy armour and a magical sword, Trazakaul is the most fearsome swordmaster of Clan Morfiend. He believes he is possessed by a Verminlord, one of the Horned Rat’s most favoured children, hearing the daemon’s voice and drawing on its power to enhance his speed and strength in combat. While he is the host to a daemon, he has not yet learned the true identity of his erstwhile partner- a nurgling known as Rotterick, who has carried on the charade for its own unknown ends.

Godrat the Stitchwelder - The chief fleshmoulder of Clan Morfiend, Godrat has crafted many monsters over the years, but his greatest work of art has always been himself. Swollen to nearly the size of a rat-ogor with a distended cranium, he has become a chimeric monstrosity of grating scales and rustling feathers concealed beneath tattered robes and furs. He believes himself to be on the first step to attaining godhood by compositing the divine essences of the many beasts he has fused himself with. Godrat is not truly mad, or rather has passed through the waters of madness and found a lucid calm beyond, yet the storming rage is never far off.

Vrassh Threeclaws - Gaunt and wiry, Clan Morfiend’s master of assassins is a lightning fast and deadly shot. Three arms hang from his sides, resting on the heels of his three warplock pistols, a fourth lost to a long-distant misfire accident that cost him his arm and the now-extinct gunsmiths of Clan Warmite their lives. Some say that Vrassh has never missed a shot; others more correctly and quietly point out that no one who has ever seen him miss has survived to tell the tale.

Khuong Blackfist - Swathed in richly appointed armour and silken robes, elaborate headwear and bedecked in bombs of all shapes and sizes, the massively rotund rodent known as Khuong Blackfist is a warlock engineer and the master armourer of Clan Morfiend. Brash and boisterous, Khuong is driven by an all-consuming greed for luxury, food, wine and comfort. He is a master of blackpowder, seeing in the glittering of fuses and sudden blast of explosives his means to achieve the power and pleasures he craves.
While the four figureheads have the best claim to the title of Warlord of Clan Morfiend, there are innumerable others that covet it. While most clanrats will never see that ambition rise to more than bitter resentment and an early grave, there are some whose schemes might interrupt even the best laid plans. These NPCs may appear in Paths alongside the Figureheads above, and while their claims cannot be supported directly they could play a vital role in who eventually triumphs.
Wheezus Slaw - A heavy bronze breathing mask sits on this peculiar skaven’s head, constantly leaking oily water and other unknown slimes. His voice, when heard, bubbles out from deep within in an almost incomprehensible gibberish. His alchemical knowledge, however, is second to none, and with a touch he can cure poxes, infuse madness, boil skin or turn himself into a chemical berserker.
Ratagandran Burntsnout - A pyromaniacal sorcerer of great talent but little self-control, Ratagandran wears a cursed crown of impure Emberstone bolted directly to his skull.
The Yellow Death - Clad in rotting robes that smell of spring breezes and wildflowers and carrying a scythe, this unnerving figure wanders through the halls of the ship, claiming skaven lives indiscriminately. He speaks no words and offers no prayers, save for the crack of his whip-like tail and the occasional chuckle from deep within his cowl. No one can recall his name, or remembers seeing him before stepping through the gnawhole.
The campaign will begin February 1st, and will last until it ends.
Each turn will be 24 hours long, after which there will be a brief after-action report with the day’s results, the current standings, and any changes to the available Paths. A full narrative Unfolding will only take place at the end of the campaign, similar to past short-form Weekender events.
Narrative Paths: These are the actions you can take, representing how you interact with the campaign and shape its outcome. Most Paths will function by adding one or more dice to the dice pools of specific figureheads. There will be a wide range of Paths available at the start of the campaign, however, as the temple-ship plummets and areas of it are destroyed, some Paths will disappear. Those Paths will be noted as Perishable, and will disappear after a certain number of Reports are allocated to them and/or a certain amount of time has elapsed.
Dice Pools: Each figurehead will have a pool of dice that they accumulate through the course of the campaign, representing their influence and power within the clan. In each after-action report, the current dice pool of each Figurehead will be shown. However, they will not be rolled until the end of the campaign, which will provide a final score. Dice can be of different sizes, can be positive or negative, and can be modified by certain actions.
Altitude: The campaign will end not after a specific number of turns, but instead by the uncontrollable descent of the temple-ship. The ship’s altitude will be tracked as part of the after-action reports, and will begin at 20. Each turn, it will lose 1 point automatically, and then for every remaining point of altitude, a die will be rolled and on a ‘1’ that point will also be lost. Furthermore, exhausting Perishable Paths will cause a point of altitude to be lost. The campaign will end when the altitude reaches 0.
Organization: As returning campaigners may have noted, there were no coalitions or teams listed alongside the Figureheads, as this campaign will be an ‘open’ format. You will not be locked to a single team or figurehead, or a single Path. Each turn you can choose where your actions go and who you support. Will you stay committed to one claimant, a die-hard loyalist through thick and thin, or will your alliances shift and turn with each new dawn in an attempt to stay on the winning side? That is up to you. All the players will have access to shared discussion and RP channels, where you can make the case for your champion or let yourself become the rat’s paw of another.
This campaign will be run entirely on the Animosity Discord server. A Report form link will be provided at the start of the turn to submit your Reports, and will have all the available Paths to choose from. You will need your Discord ID and handle to send a report.
Each turn, a player may allocate 1 report just for taking part.
Over the course of the campaign, you can allocate up to five bonus reports by doing any of the things listed below. Each of these bonus report types can only be done once per person, and you can only allocate 1 bonus report per turn.
As the central conflict of this campaign will be an internal struggle within Clan Morfiend for the future of the clan, the expectation is that you will be playing as a member of the clan. It is not strictly limited to skaven characters, as members of other races could find themselves in that situation, however it would require some careful lore justification. Specifically, your character must feel that they are (a) a member of the clan, and (b) subject to the clan. If you do not think your character would feel beholden to that, or would be too powerful to care about the leadership of the clan, they might not be the right choice for this campaign.
Characters fitting this campaign could vary in scale from a single lowly clanrat, an elite Stormvermin champion, the clawleader of a pack, a triad of assassins, or any number of smaller heroes like a warlock, a plague priest, or a beastmaster. You are the influential core of the clan, not quite within reach of leadership yourselves (at least not yet), but capable of swinging the fate of those that do aspire to rule.
As a lore note, even though the great clans have the most famous examples of certain skaven roles like warlock engineers, assassins or plague priests, they are not exclusive to those clans, and examples of all skaven archetypes can be found within Clan Morfiend. Gray Seers, however, are agents of the Council of Thirteen, rather than members of any clan, and would not be a good choice for characters without backstory justification.
Finally, you can expect us to deliver on the campaign premise of a power struggle within the clan, depicting our Figureheads clashing for dominance over the Clan, which will be resolved through the actions you take upon your Narrative Paths.