Turn II Report Roundup with Nuno M

Our players broke records again: 349 reports in Turn 2!

We are truly overwhelmed (literally) with the amount of passion and creativity you all are pouring into this campaign. It’s amazing, and we hope you are enjoying it as much as we are.

While we await for our fearless writers to chew through your reports and weave the tapestry of fate that is our next Unfolding Narrative, we have selected a few highlights from this turn’s Reports for you all to enjoy. 

They are all so good! But we can only show a few here: you can find more of them on our Twitter feed.

Again, remember that these are just examples of the diversity of things you can submit as a Report. You should not feel constrained to submit exactly Reports like these, or try to match some perceived high level of quality. We want to see your passion and creativity come across in the way you feel most comfortable with, while exercising those hobby, gaming and artistic Mork-muscles. 

Remember when you submit your reports, they still have to fit into the wider storyline, of course. And we see that you all have indeed plunged deep into cooperative narrative and interpreting your games to be within locations in the Prime Dominion story, and helping us tremendously with your Report summaries that contextualize your submission.

As mentioned before, there are many player interpretations and character hearsay of the events that are occurring, and while everything is canon, not everything is true. You may read a particular story that unfolds in a certain manner, but until you read the confirmation their objective has been fully completed, in the Unfolding Narrative, everything is still up in the air. It’s not over until the largest ogre belches.

So now, without further ado, we give you The Players’ Art!


Player name: Joe H
Player character(s): Alexos and Evengelia of the Brazen Warbringers
Coalition: Idrelec
Narrative Path: Blood in the Sand
Report type: Hobby

A contingent of the Brazen Warbringers, led by Alexos and Evengelia, stands firm at the gate of the Tyrionic Collosseum to ensure the trial of Vashti is unimpeded. Set to defend at all costs whilst the praetors remain inside to protect Atressa.

Player name: Redcoat_phil
Player character(s): Grushnags’ Slickboyz
Coalition: Idrelec
Narrative Path: Blood in the Sand
Report type: Storytelling

As the forces of Ruyalar advance into Idrelec land.  A unit of stormcast is ambushed by the Slickboyz thanks to the boggy mist spell conjured by Rocboog. Grushnags forces secure their first victory against the foe.

Player name: Grant L
Player character(s): Kykakzen Twinsurge’s Soulhunters of Slaanesh
Coalition: Idrelec
Narrative Path: Blood in the Sand
Report type: Storytelling

Scout cavalry from the Ruyalar are harassing Idrelec forces, wearing them down for the full assault against the colosseum to interrupt the trial of Vashti. Kykakzen dispatches his Seekers to hunt down the Outriders, to both assist his allies, and to secure a messenger for his own purposes.

Player name: Tectonic Dan
Player character(s): The Skullery Detail kitchen-killers from the Bone Appetit
Coalition: Ruyalar
Narrative Path: Blood in the Sand
Report type: Hobby

Chef Tarascon was abducted during the wedding attack, Yannuril enlists the help of the Skullery Detail- A troupe of Ossiarch kitchen-killers from the Bone Appetite. Yannuril asks Spirro to give the group 2 soul compasses- one to find Vashti, another with the Blood Stein Tarascon forgot. The detail split up to find their charges. They sent several messengers back to Ruyular forces along different routes to report Vashti’s location and hid in the shadows to join Tarascon in the kitchen of battle.

Player name: Togetic
Player character(s): Yukana’zeeme of the Shedscales
Coalition: Ruyalar
Narrative Path: Blood in the Sand
Report type: Storytelling

While the main strikeforce spearheaded for Vashti and the Arena, alongside the infilatration squad Yukana’zeeme the Chameleon Skink slipped through the shadows ahead of them, popping darts brewed with far flung poisons into those scattered Iderec forces that might catch sight of the main host early. When the carnage of the invasion ended and the bodies were found, each had their right hand removed and neatly placed over their heart. An unsubtle message from a subtle warrior: Sever the red hand.

Player name: Dagon
Player character(s): Rennyn & the Dauntless Riders
Coalition: Teclandec
Narrative Path: Crown Jewel
Report type: Writing

Charge of the Damned (click here)

Rennyn rides with their undead horde, crushing a Ruyalar army as part of the battle for the Aetherquartz. When asked by the commander to show mercy Rennyn does and in return offers the aelf a place within the ranks of the Dauntless Riders.

Player name: Vyre
Player character(s): Caradrya the Stoic
Coalition: Teclandec
Narrative Path: Crown Jewel
Report type: Writing

The Heist part 3: A study of Realmstone and Ley Lines (click here)

Finally reaching the Geode, codenamed Flouty Bouy, the Heist Crew sends in Orrun to smash their way into the compound and distract the guards. When Theodra tries to move the Geode and it lets out a blast of magic, Caradrya figures out that they must solve a puzzle to move the Geode. The team finishes it but before they could get away to their pickup spot, they are stopped by a mysterious figure.

Player name: Emily L
Player character(s): Gothos of Mirksvoir and Dr Clovis of the Everautumn Dynasty
Coalition: Dornayar
Narrative Path: Flight of the Golden Eagle
Report type: Arts & Crafts

Doctor Clovis along with Gothos of Mirksvoir ready their respective Vargeists to assault the Aurannar air convoy.

Player name: Jack
Player character(s): Hvist of the Peakgrabber Stomp
Coalition: Dornayar
Narrative Path: Flight of the Golden Eagle
Report type: Hobby

Hvist took part on the raid of the Aurannar airfield, attempting to force an early take off of the skyvessel carrying the Eye of Noctis, before hurling a number of Waaagh-infused boulders at the departing ship.

Player name: Hawkdos
Player character(s): The Order of Mirksvoir
Coalition: Dornayar
Narrative Path: Flight of the Golden Eagle
Report type: Storytelling

While en route to intercept the Aurannar skyships, Gothos and the Vargheists were ambushed by a group of Stormcast Eternals who were under Iden’s employ. Gothos’ skeleton bodyguard formed a ring around the necromancer, the Dornayar banner fluttering defiantly behind Gothos. With the help of the flying soulblight they were able to send the ambushing party back to Azyr.

Player name: Sevvir
Player character(s): Throm Copperfist of the Bogswallow Marauders
Coalition: Aurannar
Narrative Path: Flight of the Golden Eagle
Report type: Hobby

Throm painted alongside his Squigybaras. This version of them will fight to defend his airship while it fuels in preparation to fly along The Golden Eagle.

Player name: Myaori
Player character(s): Torag Godspeaker of the Brain Biters
Coalition: Aurannar
Narrative Path: Flight of the Golden Eagle
Report type: Writing

Torag’s daring swashbuckling in the sky against the Dornayar (click here)

The tale of daring swashbuckling in the sky while escorting the Eye of Noctis to Iden’s vault.

Player name: Chocopacotaco
Player character(s): The Lightfinder’s Penitent
Coalition: Celandec
Narrative Path: Hoist the Colours
Report type: Storytelling

See the whole gallery here.

An ambush by Noxal’s forces against a portion of the Teclandec fleet, in an island chain. They attack what was primarily against troop carrying vessels guarded sea dragons and flying sea dragon ships. The trickery, skill, and technology of the Lightfinders must break the the high and ancent magics of the Aelves.

Player name: Jacob W
Player character(s): Mooneye the Troggboss
Coalition: Celandec
Narrative Path: Hoist the Colours
Report type: Writing

Behind Teclandec Lines (click here)

The Troggboss Mooneye’s exploits behind enemy lines in Wirenth, as told from by excerpts from the Journal of Johkar VanKrest, a  Freeguild Outrider Captain in the service of the Celandec Satrapy during the Iscarneth Civil War. Having been left behind as Celandec forces withdrew from Wirenth, Mooneye and the remnants of his Troggherd have been continuing the fight.

Player name: Travis G
Player character(s): Rashida the Wolf and the Crimson Fleet
Coalition: Celandec
Narrative Path: Hoist the Colours
Report type: Storytelling

Rashida the Sea Wolf brings forth the full fury of the Crimson Fleet to barrage the Telandec forces at sea. This time they take no prisoners. Let the dead burry their own or better yet rise again to serve the Crimson Fleet to bring victory for the Celandec.

Player name: Elodie C
Player character(s): Masters Moulder Sliktail and Skitterpaw, as well as Azûladaphel the Graced
Coalition: Celandec
Narrative Path: Hoist the Colours
Report type: Storytelling

The defenders of the Wirenth prison camps are overwhelmed by a tide of horrors as Masters Moulder Sliktail and Skitterpaw as well as Azûladaphel the Graced rush forth in a flurry of gnawing teeth and spectral blades.

Player name: Leoxandar
Player character(s): Boethica of the Fangs of Morathi
Coalition: Dornayar
Narrative Path: The Road of Blades
Report type: Hobby

Hearing of the challenge in the Colosseum of the Sun, the Fangs of Morathi send their greatest gladiatrix, the Slaughter Queen Boethica, to bring honor to the Dornayar and win the favor of the Iscarneth– and hopefully draw the eye of the Aurannar away from the Dornayar pursuit of the Eye of Noctis.

Player name: Kaleb E
Player character(s): Liege Gladios Assur Ban’ipal of the Legion of Paradise
Coalition: Teclandec
Narrative Path:
Report type: Hobby

The Liege Gladios has entered the arena, a champion among champions. Eager to give the people a show of the technical precision and macabre showmanship only deliverable by the finest duelists in the Ossian Empires.

This article was written by Nuno M

Turn 1 Report Roundup with Warboss Kurgan

As expected we received a wide variety of Reports across all Coalitions’ Narrative Paths and submission types, but the sheer volume of Turn 1 blew past campaigns out of the water, with 155 players submitting 323 Reports! By contrast, Animosity II saw 90 players submit an average of 200 reports per turn, and Animosity I had only 40 players submit about 100 reports for the entire campaign.

So, we have collected a few of our favourite submissions from Turn 1. These are all good examples of their type, but please don’t feel like you have to conform to their precedent. There is a lot of scope for originality and flexibility in the way the submissions are put together. 

What we do ask is that you tie your submission to one of your coalition’s narrative paths, at the very least by using the description field to give some context to your report. Without a direct link to a narrative path the writers will not be able to include your submission in the weekly Unfolding Narrative. Anyone who has been featured in this in the past (including me!) will be able to tell you that it is VERY satisfying to see your characters and story woven into the “official” updates.

A few people have asked us about Game Reports – we believe that playing a game and writing about the game are two separate activities. We don’t require every player to submit a battle report to prove they played a game, otherwise a lot of players wouldn’t be able to submit anything. We think setting up and playing a game is enough work on it’s own, without making you then write up a report as well.

We are not asking for proof – if you say you played a game, we believe you! The other report types are there for players who can’t play (for whatever reason) and we ask for pictures/links so that we can share what you’re doing! If you want to use Writing to submit a longform report of the game or present (captioned?) photos for Story Telling you can use the game you played as the source material – potentially getting three report types from one game!

So, on to the good stuff – these reports have been picked because they jumped out as being interesting, fun or just damned cool. This is only a tiny fraction of the good stuff though, you’ll have to wait for Nuno’s massive collated archive to see everything!


Player Character: Cpn Ketil Gorogsson

Coalition: Ruyalar

Narrative Path: Roses and Thorns

Report Type: Arts and Crafts

https://docs.google.com/drawings/d/1bJ0Luyo1al_osTpj-r2wYqVsrWiwSwKFDCpcELdScso/edit

Player Character: Vardak, of the Great Oubliette

Coalition: Celandec

Narrative Path: Invasion of Wirenth

Report Type: Storytelling

Player Character: Mooneye the Troggboss, The Mooneye Troggherd

Coalition: Celandec

Narrative Path: Invasion of Wirenth

Report Type: Writing

A short narrative of the beach landing and assault on Wirenth in Teclandec by the Mooneye Troggherd. The Troggoths pressed up the beach, soaking up an incredible amount of Teclandec ranged fire and magic thanks to their natural regeneration. As he crawled up the beach cliffs, the Troggboss Mooneye finally got to grips with the Teclandec forces…

https://docs.google.com/document/d/15fx-09mBlTTdm5ru03z99DIfA1OWMlRkhMwnJfWHKjk/edit?usp=sharing

Player Character: Azoth Realmgorger, Steamwrought Chuglords

Coalition: Celandec

Narrative Path: Hungry Eyes

Report Type: Hobby

Azoth spearheaded the operation known as T-Day, the assault on Teclandec to establish a beachhead in their territory at Wirenth. The Chuglords retrofitted existing engines for amphibious assault and built these ships from Celandec resources to carry out the attack. From left to right: Da Celandec Slaya, Mooneye’s Menagerie, and Da Maw’s Fury.

Player Character: Azoth Realmgorger, Steamwrought Chuglords

Coalition: Celandec

Narrative Path: Hungry Eyes

Report Type: Writing

The approach and initiation of the attack on the Teclandec at Wirenth. Azoth is commanding from the bridge of the ship and testing out his new firepower.

https://docs.google.com/document/d/1nBQZ6U6hmqomJEbib65fDB0gQkG-RvGFMLSIFA6vZqw/edit?usp=sharing

Player Character: Silvan Lavius, Lumineth Realmlords

Coalition: Teclandec

Narrative Path: Broken Fences

Report Type: Hobby

My first 10 Wardens painted

Player Character: Sir Davidius Mappenborough, Collegiate Scholastica Expedition

Coalition: Dornayar

Narrative Path: Ships in the Night

Report Type: Arts and Crafts

Mappenborough explores the tunnels under Lux Umbra and discovers some local fauna to set on Aurannar rivals.

Player Character: Ayli | Sokrateez

Coalition: Dornayar

Narrative Path: Ships in the Night

Report Type: Writing

Da Storm Seekaz, and borrowed Ogors from Lord Chungus the Verbose

Sokrateez, knowing he cannot help find the artifact with his forces because of how violent they are, instead opts to lockdown several cave systems leading to the Lux Umbra by borrowing a force of Ogors from Lord Chungus, hoping to keep the Aurannar out of the area. He engages an (NPC) Idoneth army led by M’daa Nesseyd, and through superior tactics and cunnin’ traps, defeats them, and then finishes them with a signal to his boyz to finish the job on their retreat.

https://docs.google.com/document/d/133WX0OVUjZO4YwBpNvH9aON9XhZuI6VvlNOrMc4kfCw/edit?usp=sharing

Player Character: Taranus Silvercrown, Argent Crusaders

Coalition: Dornayar

Narrative Path: Ships in the Night

Report Type: Arts and Crafts

Lord-Celestant Taranus Silvercrown at the marshalling of his forces outside of Selanar City, reminding them of their oaths to defend this land despite how its lord chafes at their personal honor and hunger for glory in Sigmar’s name.

http://imgur.com/gallery/IolsTKj 

Player Character: Runar Bugmansbur

Coalition: Dornayar

Narrative Path: Ships in the Night

Report Type: Writing

The Sons of Bugman Alechaeologist Expedition Company (Sons of Bugman AEC)

That the Eye of Noctis, a potent artifact, would reveal itself at the timely juncture of raised conflict between the Satraps was not prophecy; it had a rational explanation. Such was the hypothesis of Brewmaster Runar Bugmansbur. His discovery: a cult had stowed away on a vessel to the Satrapies; descended into the caverns, found a beast worthy of worship, and began bragging about its powers and treasures, which include the Eye of Noctis. This map is Site 1, where first contact ensued.

https://docs.google.com/document/d/1gwLDIZEA6aGhAMxPCfTlMd2lvZ22ZPj0h01hXPUb2W8/edit?usp=sharing

Player Character: Dreadlord Setris Corvossa

Coalition: Dornayar

Narrative Path: Ships in the Night

Report Type: Hobby

The Mnemosynean Order (technically Mork’s Sneakboyz)

Mork’s Sneakboyz at the ready to ambush Aurannar supply lines going into the Lux Umbra.

https://drive.google.com/drive/folders/19OlBPJ0NulgzD0cgEpNtIOq2Ejt4aiuQ?usp=sharing

Player Character: Throm Copperfist, Bogswallow Marauders

Coalition: Aurannar

Narrative Path: Hungry Eyes

Report Type: Story Telling

Throm talks with an Auranneth Ledger Keeper as they prepare to cause “Coordinated Havoc”

Player Character: Bjakolm Grizzleborne, Grunn Steelstar’s mobile Rangers

Coalition: Aurannar

Narrative Path: Hungry Eyes

Report Type: Hobby

The Bjakolm’s freshly retrofitted dock loaders fitted with endrins and equipped with a prototype weapon system. Prepared to execute the Auranar commission to hunt monsters of the lux umbra and clear the catacombs of Dornaya.

These experienced monster hunting specialists, able to smoke giant spiders out with their Aetheric Fumigator, clearing corridors with the long barrelled volley gun and taking care of the largest foes with their Drill Falconet.

Player Character: Cai – Able Albern Baking Co.

Coalition: Teclandec

Narrative Path: Invasion of Wirenth

Report Type: Story Telling

The Warden smirked in their way as the ground rapidly rose up to meet them through the grey soup… illuminated as it was by the oddity of how light worked in Hysh, for they never thought they’d have to keep their sunfilters on during a storm late at night but this was Hysh… and the Prime Dominion no less. Everything got… weird.



Considering this strong showing out of the gate, we can’t wait to see what you all come up with next turn! Don’ forget that you can find (or share!) more campaign creativity with the #AnimosityIII hashtag on social media, too.

This article was written by Saul P

Turn 1 HAS CONCLUDED!

Turn 2 begins July 21st at 12:00am EDT!

After so many months spent preparing for this campaign, it’s hard to believe the first turn is already over. Thank you ALL for participating! A tonne of cool stuff has happened, and we’re super excited to dig into your reports and start writing about them. So, what’s next, you ask?

Sunday, July 18th – @NarrativeLabs campaign stream kickoff from 2-5pm EDT! Their innovative mechanics allow YOU the audience to influence the game. Come stop by and hang out with other Animosity players from around the world!

Monday, July 19th – “After Action Reports” will be posted in your Coalition’s #reference channels, breaking down the outcome of the previous turn’s Narrative Paths. Chances are there will be a Hobby Hangout in the voice channel after, too!

Tuesday, July 20th – Saul P will be presenting a “best in show” article on our website’s blog featuring some truly outstanding Reports from the previous turn, as chosen by Leila C and Nick J!

Wednesday, July 21st – Again, Turn 2 begins with a new set of Narrative Paths in your #reference channels and, of course, the Turn 1 Unfolding Narrative for you to sink your teeth into!

Thanks again for jumping in this week. Here’s to the next four!

Article written by Alex P

Short Story – “Live by the Sword”

Rune-sigil of the Idrelec

“The Idrelec will fall upon this insolent Haraldr-Grimnir! Neither rune nor prayer shall shield them from our fury. Not a single duardin shall quit the battle with his life, and all the Ceraphate will know the price of trespass upon that which is ours!”

A few in attendance, stupider or more sycophantic than the rest, cheered at Atressa’s words. More nodded in agreement, or stamped in approval. Many of the gathered officers, however, were silent. Basalt Lord Qarang Sarn would have found the muted support insulting, but Eris’ dour master was not here. The Satrap of Valour Atressa Redhand was, and she appeared comfortable presuming the meek acquiescence to be agreement.

It wasn’t. 

Instigating a battle with the Fyreslayer, the invited guests of the Aurannar no less, bordered on idiocy and spoke of sheer, unquenched rage. Yet Atressa’s commanders and courtiers seemed include to yield to her wishes all the same, no matter the consequences. Masters of war, survivors of the Spriefall itself, and all cowed by the woman at their head. One of the sheep glanced at Eris, and she fumed inwardly. Yes, she had a job to do, but for once she wished someone else could do it.

“You should do no such thing.” The tension in the room seemed to break, and Eris steeled herself as Atressa’s glance flashed murder. “It would waste time, warriors, and reputation.”

Atressa Redhand

“So, you think me incapable of victory?” the Satrap retorted, each word pointed like a duelist’s rapier.

“Defeat is not implausible. Their kind are implacable on the defense, and tenacious enough to break through any encirclement. Even if we slay them all, they could reap such a red toll that our armies are weakened for the war to come.” Eris shrugged, aware her words were falling on deaf ears. The Satrap’s pride and bloodlust would not allow her to hear them. Eris pressed on all the same. “It is likely that we will slaughter them, yes. There are few duardin and many Idrelec, and you know the terrain better than the Runefather.” 

“What if you do, then? Let us assume your victory is decisive, and all Iscarion hears how you massacred a Runefather and his fyrd simply because they accepted the invitation of another Satrap. All your foes would thank you for the arrow in their quiver, the proof that Atressa Redhand is little better than a berserker of the Blood God-”

“You are a coward and a weakling,” Atressa spat, leaping to her feet, sword in hand. Eris sighed inwardly.

“Slander! I seek only victory!”

“Enough!” Atressa’s cry rang out across the tomb-quiet chamber, and her charge parted the crowd like an angry megalofin through a bykbeak shoal. Eris’ own axe swung up, just in time to block a swing that would have claimed her head. No matter how many times they sparred, it never ceased to amaze her- she had a foot of height on the aelf and centuries of battle behind her, yet could still barely hold her own. Her daemon weapon howled for the taste of blood and yet bit only empty air as Eris’ opponent deftly eluded her.

All it took was an inch of over-extension, and with a twist of the wrist Atressa’s blade sank into Eris’ shoulder, stopping only when it hit bone. Eris clenched her teeth as the squirming entity in her axe screamed to strike back inside her mind. Instead, she bowed her head to the aelf in respect.

“I have shed your blood today, Khornate.” The Idrelec had perhaps the best medics in the Ceraphate and Eris had been wounded far worse before. She would heal. “The Fyreslayer’s blood need not be added to it. We will face them, eventually- when they march upon us under the banner of war. Alas, that day is not yet come.”

Eris hissed as the Satrap wrenched her sword free and turned to walk away. The Black Pilgrim couldn’t help but offer parting words. “Either you’re mellowing, or I’m improving, my Satrap. Six months ago you would have taken the entire arm.”

“Perhaps I am, Khornate.” Atressa did not look back. “Like you, I seek only victory.”

This article was written by Alex P

Short Story – “The Promise of Progress”

Rune-sigil of the Ruyalar

The machine- at least that part of it Vito Valencia could see- looked like a set of nested cylinders, each jutting out of the one behind it, and the smallest enthusiastically leaping out and retreating back inside of its predecessor every second or so. By means of a mechanism he recognized from the interior of his steam tank, this turned a grindstone, which was milling grain at a prodigious rate. Exactly how this was powered, Vito wasn’t sure, as he couldn’t see the entirety of the device- a sizeable chunk of it was on the other side of the Realmgate, and nobody cared to look too long or approach too closely to that portal unto the lethal barrens of Hysh.

He wasn’t the only one gathered around Caradryas Lightbringer’s new toy. The entire Ruyalar court had come at their Satrap’s bidding, gossiping and politicking at a safe distance from the monstrous contraption. A canopy shielded them from most of the Realm’s ambient light, and the majority stood with their backs to the burning gate- and the Satrap himself, whose enthusiastic speech rose and fell in counterpoint to the machine’s own repetitive drone.

Caradryas Lightbringer

“…and with just a touch of maintenance, this engine will run forever. It does not need fuel or fodder, as it’s powered by the endless energy of Hysh itself. It can do the work of a dozen oxen or Aelves or humans, without tiring, without flagging, without error or injury or complaint. Truly, Master Grumbakk’s ingenuity will change the very face of life here in our humble Satrapy…”

The Satrap of Innovation was overly effusive with his praise, Vito thought. The engine might accomplish all of what Caradryas claimed, but so could a windmill or a watermill, without the need for fancy equipment or overpriced babysitters. Still, if anyone was going to figure out how to make this white elephant into an advantage, it would be the Ruyalar. In fact, the germ of the idea was probably marinating in the mind of one of the milling courtiers right now.

The people of the Satrapy had a habit of pursuing strange arts and sciences, not because they were useful but because they were interesting, and as a result they’d lucked onto advantages and advances their hidebound neighbors would never have dreamed of. In that sense, Vito supposed, the engine was much like the Satrapy itself- it seemed frivolous to outsiders, until it did something you didn’t expect and suddenly became deadly serious.

Only a handful of persons weren’t flitting about the soiree, traveling from conversation to diversion like Iliathan rainbowflies. One of these was Master Grumbakk himself, the Kharadron engineer, still laboring over his creation. The other was his patron, Caradryas’ queen, and the real mistress of this assembly. War and profit had taken Vito all across the Mortal Realms, but women of Queen Vashti’s beauty were a rare sight for him indeed. He understood why the Satrap had been willing to take on Atressa Redhand for her favors. Vashti was gorgeous, and more importantly she was effortlessly charming. Charming, intelligent and curious, Caradryas had drawn the assembled together- his queen had given direction to what had been aimless, and function to what had been formless.

It was, for one thing, why Vito was there in the first place. It had been Vashti who’d befriended a long-dead cousin of his, forging an alliance between the Ruyalar and the Valencias almost a century ago. Probably the same held true for most of the host now gathering under Caradryas’ banner. Every Satrap was recruiting foreign legions from across the Realms- but most of the non-Aelf soldiers in Caradryas’ service already lived under his rule, and fought for more than coin. The Aelf had a personal magnetism and an energy that made his renegade philosophy so appealing, setting him apart from his hidebound neighbors and making his people so dangerous.

Other Satraps might have their excellences, rooted in their traditions and national character, and for the moment these strengths might overshadow the same abilities of the Ruyalar. But only for the moment. As casual as they looked, the courtiers’ eyes kept glancing back to the Satrap’s machine, filled with a burning curiosity. Given time, it was inevitable that the aggressive imaginations of the Ruyalar would equal and eclipse the closed practices of their rivals. Given time, Caradryas’ people would re-order the Prime Dominion to their liking.

In a way, Vito supposed, the Satrapy of Innovation was much like the still-running engine the Satrap was now cooing over. It might look bizarre, but it would work robustly and constantly even while its rivals faltered and failed. Wind might still, water might stagnate, but the imagination and curiosity of the Ruyalar would last forever.

This article was written by Peter C

Short Story – “The Meaning of Dreams”

Rune-sigil of the Celandec

The Composite Multitude had seen many strange peoples in its time among the Celandec, yet knew that they themselves were the strangest of all. Wrought from the souls and bones of the hallowed dead, they spoke the native tongue of most every creature to roam these halls by virtue of shared heritage with nearly all of them. They had no ears carved into the bone of their head, but they heard and listened better than most. No heart beat in their chest, but they keenly understood the emotions of the living- for had not each part of them once been alive?

There was a cacophony in the voices and the minds of the Celandec, discordant variations on hope and desperation warring for prominence. They were afraid, for the last war had not gone well for them and this coming struggle carried the same notes of annihilation with it. And yet, every day new possibilities loomed. The Celandec were not as they had been a century before- perhaps between them and their innumerable allies, the coming war would not be a catastrophe but a crucible from which they would emerge like hot steel quenched in blood.

Renaya Oathsworn

Every person in the Celandec court was an instrument plucking out these notes, but in Renaya Oathsworn the noise became a symphony, swirling and echoing like the celestial choir of Azyr itself. The Multitude was not ashamed to admit they were fascinated by her. The part of them that was an emissary of Nagash considered it their duty to learn all it could about her; the part that was a lover of knowledge, of truth, simply saw it as a pleasing challenge.

The sound of her approach drew them back to the present, standing watchfully in the shadowed halls of Renaya’s modest court. Ah, there she was, shepherding her flock of courtiers and officials, conducting the ever-shifting business of statecraft with a concert master’s hand. Always the delegator, the compromiser, playing the desires of many against one another in perfect counterpoint such that her disparate subjects could find harmony together. It was, they reflected, a trait that would be put to an altogether different test as the Satrapy mustered for war.

“Satrap,” They spoke in chorus, and the Soulmason’s bipedal throne-construct inclined in something resembling a bow.

“Equerry of the Undying King, recently deceased. When last we spoke you offered me Arkhan’s favor, yet now the liche too is destroyed. What, then, does the Ossiarch Empire bring to my table?”

If the Soulmason was taken aback by Renaya’s sharp tone, they did not show it. “Nothing less than what was promised, my Satrap. The regrettable absence of reinforcement means little; my kind require only the bodies of those we slay to replenish our ranks. The Empire stands by your side today and all days yet to come, Lady Oathsworn, so long as our tithe is paid.”

They were curious to see if Renaya would bristle at their implication; after all, an adversary easily provoked was an adversary easily misled. Even the Multitude could not imagine the plethora of devil’s bargains Renaya must have made to assemble her army, and no matter how righteous her people’s grievances, the Ceraphate at large would hardly welcome the horde which had answered her call. The Oathsworn smiled, and the Soulmason knew she had seen his feint for what it was.

“Life stands resurgent across all the realms. Nagashizzar wastes away on its deathbed, yet still you make threats against my people within my own walls? Do you not know your place? The thin ice you tread upon?” The Multitude watched her smile persist despite the seeming anger in her voice. She stepped back, then, and laughed. The tension fled the room like dark before the dawn.

“Then we are much alike. Worry not, Bonereaper, your tithe shall be paid. Do not let it be said that Renaya Oathsworn casts aside those who stand beside me through times of crisis!” and with that, away she swept, her gaggle of advisers and courtiers bustling to keep up. The Multitude watched her depart, amused; she already knew every word they had shared, but tactfully spoke them aloud anyway for the benefit of her people, of her cause.

Yes, the Composite Multitude mused, the tithe would indeed be paid.

This article was written by Alex P

To be an Equerry

Left to right: Haraldr-Grimnir, Mercules Manbreaker, Tetar-Munteq, the Composite Multitude, Vito Valencia, and Eris Bloodwrath. Models by Alex P

With less than two weeks until Animosity III begins, it’s understandable that we’ve been focused on the Satraps themselves (among others who wish to become Ceraph). You’ve read about the Dariel the Resplendant, Elusedrod the Deathly and Iden the Auric, but what of their equerries?

During development, the decision was made to focus the campaign’s narrative on the Satraps themselves. This meant the other Figureheads we wanted bounced around as “secondaries” and “advisors” for a while until finally emerging as Equerries, a middle ground between player character and Figurehead. 

As we’ve removed all guidelines for which factions should join which Coalitions, the equerries provide an interesting example of why you might fight for a certain Satrap. While some are straight forward, like the Khornate Black Pilgrim Eris Bloodwrath’s support of Atressa Redhand, others are less cut and dry, like devil’s bargain Renaya Oathsworn has made with the Composite Multitude, a Soulmason of Nagash’s dread Ossiarch empire*.

As a player, you’ve declared fealty to the Figurehead of your choice. However, this does not mean you’re fighting on behalf of your Equerry: they serve their Satrap the same as you. You will not be able to speak with them as you would a Satrap, but they may make (unsolicited) comments during your strategy discussions, which a Satrap will not.

Furthermore, the Equerries personally represent their Satrap on the battlefield. To reflect this, your Equerry counts as a Special Asset. Each turn, your Coalition may choose to send your Equerry into battle, providing a moderate bonus to all reports allocated to a single Narrative Path. HOWEVER, if the result of that Path is a loss for your Coalition, the Equerry’s force will take permanent damage and provide a smaller bonus next time it is allocated!

Finally, in the incredibly unlikely event a Satrap is killed** before the end of the campaign, it is the Equerry who will step up and lead the Coalition for the remaining turns***, so keep that in mind before making plans to slay a Satrap!

Be they friend or foe, expect to see a lot more of the Equerries in action during Animosity III…

This article was written by Alex P

*The Composite Multitude and his army, the Hallowed Supplicants, belong to Team Animosity member Cosgrove and are inspired by the events of Animosity I. During that campaign, generations of pilgrims to Sigmar’s pantheon had been buried in the Hallowed Necropolis. The Supplicants are made entirely out of those devout souls, providing a sick counterpoint to the Hallowed Knights Stormhost. “Only the Faithful”, indeed!

**After the deaths of almost half our figureheads during Animosity II, the decision was made to make it much harder to kill a Figurehead this time around. Simply staking your character in an Anvil of Apotheosis match up will no longer be enough to give players a chance to bump off Figureheads.

***Although we’re happy to roll with player improvisation, a precedent was set during Animosity II that Figureheads could be killed and replaced with player characters. As this places players in a place of authority over other players, even if it’s just in the story, the decision was made to prevent this from ever happening again.

Short Story – “The Weight of Destiny”

Rune-Sigil of the Teclandec

The assembled ranks of the Teclandec shone almost as bright as Haixah itself, arrayed in white and gold beneath a canopy of spearpoints shimmering with Hysh’s reflected splendor. From atop the walls of the Corusca Palace, the Aelven hosts seemed to stretch on forever, melding together in a haze of glory that hurt the eyes to look upon.

All of this glory was reflected in its commander. Dariel the Resplendent earned his moniker, every inch of him shining as if he’d been carved from aetherquartz. Yet even stripped of his raiment, the Satrap of Plenty shone with his own inner light. His bearing was perfectly gracious, his expression ineffably placid, his every motion and every word echoing with the wisdom of untold centuries. Here was a man without flaw, a leader without fault, a perfect people’s perfect leader – and someday, generous suzerain for all of the Prime Dominion.

Mercules Maneater knew better, of course. The Ogor had almost a century of experience with kings, emperors and tyrants, and his eyes were not so clouded by glory as the teeming masses below. Dariel played the part of the confident ruler superbly, but as the Teclandec prepared for civil war he had to be terrified. Still, truth was worth its weight in Sigmarite – nothing at all. All that mattered was how the Satrap was perceived.

With a final, noble salute, Dariel turned gracefully and strode from the balcony. Mercules rumbled in his wake, footfalls echoing and shaking the crystal chandeliers overhead. As they passed, constellations of servants and courtiers scattered and reformed like a school of glimmerfish around a rock. Respect for Dariel and fear of the Ogor drove them apart, and the ever-urgent clock brought them back together again.

Dariel the Resplendent

Finally, Dariel spoke again. “We stand at the culmination of Teclandec history. Every moment that has passed before, every decision, all leads us up to this very point.” Mercules had heard some variation of this speech a dozen times now, but then again, the Satrap wasn’t really talking to him. “We have gathered the largest army the Prime Dominion has ever seen. Not since the Spirefall itself have so many of our kin been gathered under one banner, and to their number are added our friends and allies alike.” Meaning Mercules, and those like him, he supposed.

“Together, now, we will bring the peace and prosperity that is our birthright to each of our broken, suffering neighbors. Now that their facade of unity has dissolved into squabbling and war, it falls to us to restore order , to bring the Prime Dominion back into harmony. One by one, we will lift the burdens off the shoulders of our neighbors, elevate them, until they can stand alongside us. Then will our destiny be realized, and we will become the beacon to all the rest of Hysh and the Realms that we were intended to be.” Dariel fell into august silence, and Mercules knew he was a moment away from being dismissed, and yet the question that had been burning at his gut for weeks finally came spilling out.

“Why this way, though?” A subtle shift of the head showed that the Satrap was graciously contemplating his subject’s words. “Here, on yer own turf, no-one – not even Redhand – could hope ta beat ya. All you have ta do is wait, maybe a season, maybe a year, and them all will be so worn out from fightin’ each other that you can walk in and do what you want ‘stead of having to fight. Probably thank you for it, too. So why this way?”

Dariel’s expression did not change. His careful, perfect mask expressed only the grace of a suzerain, but his words rang a trace more imperious all the same. “I suppose you would not understand the destiny and burden of the Teclandec. If we stood idle in this moment, if we allowed our estranged kindred to destroy themselves, we would no doubt stand tall in the rubble, but it would shatter all that we are – we would betray the truth of the Teclandec.” Dariel turned, and for a moment locked eyes with the ogor. “Everything we are, this golden realm we have crafted, it is not for a throne or a province, or even for the Teclandec. It is for us all. What we have achieved here is the inheritance of all Iscarneth. The peace and prosperity we own is the birthright of all our people, and we – and only we – have been given the means to ensure that that birthright is realized. That is our duty and our privilege both, and it is the weight of destiny that drives us.” Mercules looked into his eyes, beyond the serene mask he wore to the world, and saw the perfect conviction that shone in their cores. There was a smattering of applause from the hitherto silent crowd of listeners, which cut off suddenly as the Satrap turned his penetrating gaze outward. “You may return to your camp. When there is need for you, you will be summoned.”

As he walked away, Mercules supposed he did understand now. Cold logic and perfect strategy would decree a host of better options than waging a war against the rest of the Dominion, but Dariel was incapable of taking them. The Satrap – and all the Teclandec, too, he supposed – their exhausting drive for perfection was fueled by a glorious and terrible purpose. To stand by and watch as others fought for honor and glory, tearing the Dominion apart even to the Teclandec’s tangible gain, would be… like a Fyreslayer hawking Ur-Gold, or a Dryad burning down a forest. Or, he thought with a chuckle, like an Ogor refusing a free meal. It was unthinkable, and ran contrary to what it meant to be them.

He thought of Dariel’s eye once more, and the conviction that smoldered within them like a molten core of gold. Like dragon’s eyes, he realized with a start. He thought of what that conviction could do once it was unleashed, fully and unfettered by convention and politics, upon the realms. He quickened his pace once more. There was a great deal to prepare for.

This short story was written by Nick J

Animosity III Registration has BEGUN!

That’s right! Maybe you’ve just heard about us, or maybe you’ve waited all winter for this; regardless, it’s here, it’s happening, and you can head over to our Discord and get registered to fight for your Coalition of choice RIGHT NOW. Simply stop by our #registration channel, tell us which Coalition you want to join, and we’ll update your role permissions as soon as possible!

So, what does registering do for you, exactly? First, you’ll get access to four- read ’em, four- private Coalition channels. This includes a Strategy channel for planning tactics and diplomacy with your teammates and a Conversation channel for collaborating on your Reports, sharing memes about opposing Coalitions, and otherwise shooting the breeze with your friends. You’ll also get access to a Figurehead channel for communicating directly with your Satrap and the enigmatic Mithridates Alti, as well as a read-only quick reference channel with everything you need to know, updated turn by turn with your Narrative Paths, Special Assets and much more!

Last but not least, registering on our Discord will also allow you to submit Reports during the campaign. Instead of collecting email addresses like last time, you will instead need a registered Discord handle (example: #NarrativePlayer8897) for your Report to be counted. This also allows us to contact you directly if we have questions about your Report- usually regarding how we can best represent you in our Unfolding Narrative!

But, that’s not all, folks! We’ll have updates coming to you every day between now and when Animosity III begins on July 14th. First things first, our Tabletop Resources page is finally complete, including a comprehensive Soulbound guide! Although we’ll have a more extensive post about this page soon, feel free to check them out for yourselves now.

Also in the pipeline are four more short stories about the Idrelec, Teclandec, Celandec and Ruyalar. If you haven’t already read the shorts touching on the Dornayar and Aurannar, well, what are you waiting for? And that’s saying nothing of Mithridates Alti and some common misconceptions about the benevolent vampire…

So, yeah- we hope you’ll join us for the absolute wild ride the next eight weeks will be!

This article was written by Alex P

Short Story – “A Throne of Light”

Rune-Sigil of the Dornayar

The throne room of the Dornayar was uniquely barren within the Prime Dominion. No art or statuary adorned the walls, no courtiers mingled before the throne, no servants bustled and no music filled the air. The space was still and cold – even the austere Iden would have balked at how heartless the heart of the Satrapy felt. 

The chamber served its purpose, though. It contained a throne, which was all a throne room was really tasked to do, and it had ample room for visitors. The rest was inconsequential. The silent Watchers standing at intervals had long surrendered their appreciation for ornaments in exchange for greater things. As for the withered Aelf sitting above it all, he could have opened his eyes and taken everything in. Today, though, as with almost every day, he chose not to.

Elusedrod sailed on a sea of thoughts, all but free of the shackles of his mortal flesh. Six centuries of practice had given his liberated spirit the talent of walking the world and seeing through a thousand different eyes. The Watchers were not called as such for nothing – by borrowing their senses, the Satrap could peer into many places and know much that was meant to be hidden. Now he watched an Idrelec platoon drilling, now a party of Ruyalar caught up in some debauched revelry, now a symposium of Teclandec debating arcana. More so than any of his peers, Elusedrod understood his realm and the realms beyond – not merely as a mortal king, but as the god he was becoming.

Elusedrod the Deathly

When he was young, the Satrap had played card games with his friends – games of chance, and more importantly, of skill. There was a rule to them, a law that held firm regardless of which game you played or who played it with you. If you knew nothing of the game, you would always lose. If you understood your hand, you had the makings of a worthy opponent. But if you understood not just the cards you held but those your opponents held in turn, then you were always the master.

All the cards in the Prime Dominion were familiar to him, and all the players, for that matter. Atressa held the strongest hand. If anyone would win the first round, it would be her – but sooner or later the luck of the draw would turn against the Idrelec. Never one to hold, the Satrap of Valour would likely soon overplay her hand.

If this were a betting game, Dariel and the Teclandec would hold the largest pot. In truth, Dariel would be better served to deal himself in later, once everyone else at the table had played their best cards. In this, though, Valour and Plenty were alike- their pride demanded that they bet often and wager high.

The Celandec… disconcerted him. They came with a small purse, but their hand was well hidden- and Elusedrod wasn’t even certain they drew from the same deck as the rest. But, they would have their tells, and none would perceive them with as keen an eye as the Dornayar.

The Ruyalar were an enigma of a different sort. It wasn’t that he couldn’t see their hand, for if cards were blood then Caradryas would stain the table red. It was more that the Satrapy of Conquest played in a bizarre style, with cards and hands they seemed to have made up moments before.

All that remained was the Aurannar, his old foe. The Satrap of Wealth was a creature of focus, commitment, and sheer will- but what concerned Elusedrod was not that Iden would defeat his hand so much as overturn the entire table out of spite. All the Satrapies were challenging opponents, but powerful players were not nearly so dangerous as personal enemies. Not for the first time, Elusedrod wished they had crushed the Aurannar six centuries ago when they’d had the chance. This was the greatest lesson he taught his people: learn from the past, and never repeat its mistakes.

Elusedrod did not care for the metaphor of having a card up one’s sleeve, for it implied victory through dishonesty- and for the skilled, no such duplicity was necessary. Stretching out with his mind, he could feel an alien presence respond in turn. It was the skink Starseer Tetar-Munteq, and as they made contact he saw a hundred points of light coalesce around her- the small but burgeoning Seraphon colony nestled deep in his lands. With the Watchers as his eyes and Skink’s inscrutable kind serving as his hands, he could play his cards in ways his adversaries would never expect.

A disconcerting thought swam lazily up from the depths of his mind. The other Satrapies, too, were being reinforced by allies from outside the Prime Dominion. They, too, might move and act in ways he hadn’t anticipated. These unknown quantities might prove the wild cards that would turn the game on its head. Yet for the learned, these variables too were predictable. There were few besides the Gods themselves with longer memories than he, and even that disparity would be fleeting, given time.

An observer in the throne room might have seen Elusedrod’s face contort into a grimace that might have as easily been a smile or a sneer.

The game was afoot.

This short story was written by Peter C with editing by Alex P and others