Turn V Report Roundup with Nuno M!

And here we are!

The final and fifth turn, and we saw the culmination of many narratives and hobby projects that had been building over the course of the past month or two.

And many, many characters just thrown into the jaws of death.

Oh ye brave players, we salute you.

It was a joy to see.


At this eleventh hour, it was inspiring to see how many cross-coalition collaborative narrative writings were established, and some of these narratives even came to life as models on the tabletop.

We will unleash the full reports from players, for every turn, very soon, but for now, these are some that we spotlighted for Turn 5.

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Player name: GodCloud
Player character(s): General Orem of the 3rd Hammerhalian Lancers
Coalition: Ruyalar
Narrative Path: The Coalition of the Satraps
Report type: Storytelling

General Orem, leading the 3rd Hammerhalian Lancers positioned near the heart of the anti Alti forces, smash into the ranks of Alti’s undead. Skeletons are sent flying as the two sides enter a brutal slugfest that wont end until one of them have been defeated.


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Player name: (in order) Icey, Binary, Hibiki, Myaori, Grant L, LilGrunt1, Keza, Jag5853
Player character(s): (in order) Skreet Darktail, Vatol Halftail, Hibiki Fayshriek, Lady Anathene, Kykakzen Twinsurge, Kharendra Oathborn, King Tiberius Calore VIII, Thungir of the Sylfyrd Lodge
Coalition: Aurannar & Idrelec
Narrative Path: The Coalition of the Satraps
Report type: Writing (collaboration: Idrelec Aurannar story chain)

Part 1 – Meeting Before the Dawn Skreet offers a plan in the Dourstorm about sending explosive laden ships to crack open Iskar, but Vatol revises the plan to mostly be floating islands instead of boats.

Part 1.5 (bonus) – The Falling Sky Vatol’s diabolical scheme (ft. Skreet) comes to fruition. Using a combination of Aqshyan realmstone and a warpstone device of his own creation, he catapults a dozen floating islands at Alti’s stronghold, each carrying a gnawhole spewing liquid fire, molten lava, and, soon after, a frankly unreasonable quantity of Skaven.

Part 2 – Hibiki Fayshriek leads her Khinerai carrying cauldrons of blood to the castle Lady Fayshriek, has ordered flocks of Khinerai to carry Witch Aelf laden cauldrons of blood up to Castle Iskar. As the Khinerai carry the cauldrons, metaliths laden with skaven and warpstone explosives bombard the castle, bringing down a section of the exterior walls. Nighthaunt defenders rush to meet the Daughters as they touch down, but are thrown into disarray by bloodmist surrounding them and blinding them. Lady Fayshriek uses a crystalized heart turn the nighthuant leader to crystal.

Part 3 – Anathene creates a portal to the realm of chaos, summoning a horde of daemons to assail castle Iskar

Part 4 – The Unchained Serpent Shadir summons forth her own daemons for an assault on Alti’s castle. Bolstered by the summons of Lady Anathene of the Aurannar, including a Keeper of Secrets, the newly ascended Unchained Serpent leads the horde of daemons to both break  the castle’s defenses and distract their attention from the actions of Kharendra Oathborn.

Part 5 – Glory in Death The final battle rages on, people from all sides stand united against the great vampiric threat that plagues these lands. It is Kharendra’s point of view for the first assault, running the enemies through the meat grinder of war. It worked until Vashti appeared and rose the dead, halting the momentum go the attack.

Part 6 – Daring Proposal King Tiberius VIII, Eris Bloodwrath and their autumnal allies surge into the courtyards of Castle Iskar. While Satraps Atressa and Caradryas duel Vashti, Tiberius and Eris reap a toll of Alti’s fanatical followers, including a mad warpriest. Upon the priest’s defeat, Tiberius offers Eris the skull and speaks aloud his growing desire to be her eternal partner, awaiting her answer in the few, endless moments…

Part 7 – Battering Ram Thungir and his army work to breach the door to the throne room. They work to fight off Alti’s forces as Throm and others enter to finish the job.

Part 8 – The Storm Breaks as Throm unleashes Beshlayer At the culmination of the siege and Throm’s journey in the Prime Dominion, the hobgrot faces Alti whilst wielding the blade that killed Mithridates Besh. Through the efforts of many warriors from across the different coalitions and with the assistance of the draconith Tassakarn, Throm is ready to unleash the power of the blade. But is it enough?

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Player name: StarGrimWolf91
Player character(s): Junkaboss Gorrulk of the Skrapa’z
Coalition: Aurannar
Narrative Path: The Coalition of the Satraps
Report type: Storytelling

The Realmbreaka engine, once a proud Duardin construct, has been remade in the image of the Skrapaboyz. With platforms for da boyz to ride on, the Engine is still large enough to force its way through the Alliance of Autumn troops, potentially crushing just as many allies as enemies in its mad rush to join the battle.


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Player name: Dunk
Player character(s): Knight Incantor Aneira Alcazar of the Heralds Illuminos stormhost
Coalition: Ruyalar
Narrative Path: The Coalition of the Satraps
Report type: arts & crafts

Knight Incantor Aneira Alacazar leads a strikeforce of Sacrosanct stormcast from the Heralds Illuminos on the assault on castle Iskar, joining allies from the Ruyalar.  The battle is fierce, with the Aneira and the Heralds facing hordes of Nighthaunt.  She fights fiercely, striking down many and casting arcane bolts in all directions. She is almost overwhelmed on the bridge to the keep when her fellow Knight Incantor, Pilar Hailfire calls down an arcane storm to engulf the swarming nighthaunt.

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Player name: Mike
Player character(s): Nilmorn Dawnspite of the Amber Grove
Coalition: Dornayar
Narrative Path: The Seer Stone
Report type: Hobby

Having adapted the song taught to her by the Deepwood Grove earlier in the year (Turn 3), Nilmorn sings it out in the midst of chaos in Iscarion, turning the rage of the beasts towards the forces of Alti and the watchers in an attempt to delay them. Jumping onto the backs of several winged beasts, Nilmorn and her forces ride to the Seer Stone to ready themselves to defend it until the Idrelec can arrive with the Ring of Atrexeres.

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Player name: Raschier
Player character(s): Lord Arras Danathan, of the 7th Legion of Syar
Coalition: Ruyalar
Narrative Path: The Coalition of the Satraps
Report type: writing

On the eve of battle Arras has a nightmare of the past, revealing his true reason for coming towards the Prime Dominion.

Arras’ regrets from Bykaal come to haunt him


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Player name: Martin O
Player character(s): Order of the Crimson Dawn
Coalition: Teclandec
Narrative Path: The Coalition of the Satraps
Report type: Hobby

The Order of the Crimson Dawn stands ready to aid the Teclandec in their attempt to secure the Prime Dominion.

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Player name: ElChapu(GM), Hibiki, Zack, Bevan
Player character(s): Mazoka Brokenjaw, Hibiki Fayshriek, Edward von Cullen of the Cadaverous Legion, Razgor Beastbreaka of the Realmhuntaz
Coalition: Idrelec
Narrative Path: The Seer Stone
Report type: Play (Soulbound)

Mazoka tells a group of Idrelec warriors to recover a lost artifact he had heard of in the tavern, the rotten pendant, capable of rotting flesh and bone to the point where It can no longer be used by necromancers. The party finally was able to not only recover the pendant but also gain a new ally, Elizabeth Bloodoath, the Derranged Queen, and her Court of Miracles (FEC)


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Player name: Maps
Player character(s): Sir Davidius Mappenborough of the Collegiate Biologicus Expedition
Coalition: Dornayar
Narrative Path: The Seer Stone
Report type: writing
Davidius joins Gordun and the Pumpkinarch in assailing Elusedrod’s palace in the hopes of forestalling the dispatch of the Watchers or at least removing some of their advantage by evicting Elusedrod from the Ham Galad

Davidius faces the Watchers

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Player name: Volanteth
Player character(s): Renaya Oathsworn, Satrap of Celandec (in this report)
Coalition: Celandec
Narrative Path: The Drake’s Gambit
Report type: Hobby

Eurwen decided upon going with the strike team helmed by Zod-El, Sigmund, Quet’zal  ect. She saw as Renaya came to greet them, and in her hand was Celannar’s Bite, which she handed to the team for their grave purpose.


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Player name: Volde
Player character(s): Drung Drungsson, Agent of Azyr, 1st Hasfel Militia Company, “The Rovers”
Coalition: Ruyalar
Narrative Path: The Coalition of the Satraps
Report type: Storytelling

Drung Drungsson led a small infiltration team into Castle Iskar, securing a stash of gunpowder salvaged from a previously attempted attack, and used it to breach part of the fortress, allowing easier access by Coalition forces.  Along the way, he also slew a Vargoyle and repelled a Vampire Lord.
Into the Breach

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Player name: Vyre
Player character(s): Caradrya the Swift
Coalition: Teclandec
Narrative Path: The Coalition of the Satraps
Report type: writing

After the death of the Stoic at what she believes was the hand of Alti, the Swift leads Sylryr and Theodra, along with some Ghur Aelves under Rygra , to certain peril. After relfecting on the last time she lost part of her soul. The Swift comes face to face with the Vampire, but her fate is not her’s to decide… (Note that I got the OK form Cai and Re6 and all three of us are ok with our characters kicking the bucket)

She Who Comes by Dawn


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Player name: QuietWoods
Player character(s): Ashavohlk, Warden of Helspoint, King of the White Host
Coalition: Dornayar
Narrative Path: The Coalition of the Satraps
Report type: writing

Asha confronts Alti for a fight the death! It does not have to end this way, but its was too fun to write! It focuses on the lead up, and final moments of the fight, leaving the main combat ambiguous coz who knows what might happen!

An End to Nightmares


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Player name: Ambercoast
Player character(s): Glotteous of the Mournful Choir
Coalition: Celandec
Narrative Path: The Coalition of the Satraps
Report type: Arts & Crafts

A view from the air of Castle Iskar floating over Iscarion

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Player name: Alex M
Player character(s): Khoralis Doomspite of the Diretide
Coalition: Celandec
Narrative Path: The Coalition of the Satraps
Report type: Play (Age of Sigmar)

Khoralis and the Diretide confront a ghastly Nighthaunt processing as they join the assault against Alti. Though they suffer losses every step of the way, Khoralis rallies her followers to fight on and drive back the nightmarish ghosts.


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Player name: Nixolotl
Player character(s): Rygra Ebonsmith, the Bardslayer of the Shrouded Pyre
Coalition: Teclandec
Narrative Path: The Coalition of the satraps
Report type: Hobby

Leading the spearhead of the Teclandec offensive was the Kharadron Ironclad, Golden Tradewind. The deck was occupied by a mass of bodies but the one manning the front was the focus. The Fyrequeen, from her came the boisterous sounds of pipes augmented my bizarre technologies to project the bagpipes far and wide, telling the foes of Teclandec that they were coming.

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Player name: Godfather Viktor
Player character(s): Lady Laelanyel of the Shadowflames & Aef-Grimnir
Coalition: Dornayar
Narrative Path: The Coalition of the Satraps
Report type: Storytelling

As the Shadowflames prepare to leave the Prime Dominion through the Umbral Web with their loot, Alti’s Hand leads a horde of skeletons to claim the Lux Umbra. The Shadowflames fight hard to protect their gains, but are eventually overwhelmed. Battered, bruised and empty handed, they flee through the tunnels and into the safety of the Lux Umbra.
Alti’s Purge

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Player name: Malthan
Player character(s): Siphius of the Bleak Host
Coalition: Celandec
Narrative Path: The Drake’s Gambit
Report type: Storytelling

In the darkness of the passageway, the Bleak Host discovers Alti’s dormant progeny sleeping in their coffins. With rotten planks, rusted nails and rare blood diseases, Siphius’ warband reintroduces Alti’s kindred to death. 

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And that’s it! Now that there are no more intrigues and Narrative Path spoilers, more reports will start popping up on our Twitter feed, for your viewing pleasure.

A post with a link to ALL REPORTS from each turn will be coming very soon, so you can admire and read your fellow players’ creativity and maybe steal an idea or two.

For all the characters who met their demise this Animosity, we salute you! For those who haven’t… we hope to see them again and hear more about their exploits.
And maybe fight against them across the tabletop? Either at a live Animosity Weekender event or a Narrative Event in the future.

Stay tuned, because while The Animosity has wound down, the Community stays forever!

Article written by Nuno M

Turn 4 Report Roundup with Nuno M

The penultimate turn of Animosity 4 is in the history books! It’s been a genuine pleasure watching folks find their storytelling stride and really flex their narrative muscle. Ingenuity and creativity continues to reach inspiring new heights, and we can’t wait to see what madness you’ll come up with to finish this thing out next week! So, without further ado…
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Player name: Realpoligeek
Player character(s): St. Lothar of the Apostles of the Anteumbra
Coalition: Idrelec
Narrative Path: The Phoenix Seal
Report type: Writing

Saint Lothar goes through musings and  ceremony, in preparation for the duel for the Phoenix Seal. His hope to be a moral tale to steer Antressa towards the virtuous side of martial valor by example

Hymn of the War Saint


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Player name: Crion Crux
Player character(s): Capn’ Clink Keyholdr of the Keystone Acquisition Company
Coalition: Ruyalar
Narrative Path: The Auriflamme
Report type: Hobby

Seeing the power that The Mountain’s Path possessed. The Capn’ was eager to join forces with a literal force of nature. The best way his skaven mind could conceive of improving their forces? By equipping the Hurakan Wind Spirits and Vanari Sentinels with rocked powered arrows.


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Player name: MechaZachBraff
Player character(s): Lord Chungus the Verbose & his Chonky Bois
Coalition: Dornayar
Narrative Path: The Price of Knowledge
Report type: Arts & Crafts

Chungus go Library for teach lil chonkers to read


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Player name: Leoxandar
Player character(s): Tante Zak of the Arcanum Venatores
Coalition: Dornayar
Narrative Path: The Price of Knowledge
Report type: Storytelling

In the joint effort to restore the library between the Teclandec and the Dornayar, Ancamarth Heartbreaker and Tante Zak pledge to help the restoration. Deep in the archives, Tante meets an old friend.

Conflict in Literature

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Player name: Velocichaptor
Player character(s): Tla’Grex of the Wrathscale Seraphon
Coalition: Ruyalar
Narrative Path: A Realm Asunder
Report type: Storytelling

In Lhoris, where the ground has been carved by Alti’s chained castle and Teclandec heists, Tla’grex has led a coalition to a collapsed portion of the metalith and landed a Realmshaper Engine to enact his part of the great rite to stabilize the Dominion. As the Engine activates and begins to terraform the land around it, it becomes molten and malleable. This great pulse of energy draws the attention of one of Mithradites’ favored spawn, Arcathius, who descends to halt the ritual.

Change of Plans (see the full story here!)


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Player name: Togetic
Player character(s): Tu’bok of the Shedscales
Coalition: Ruyalar
Narrative Path: A Realm Asunder
Report type: Writing

Tu’bok, with the magical aid of some of the other forces settling Sumina, lands a skink spawning pool onto the island and turns it into an anchor for the unfolding rite to re-balance as much of the geomantic web of the prime dominion as possible, after alti threw it dangerous out of whack with his island stunt. Linking the three anchors on Sumina, Lhoris, and a repaired Hoeth’s Tower waystone while spawning coalesced caretaker priests on the isle.

Tu’bok’s Web


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Player name: Nixolotl
Player character(s): Ceridakir the Mistwalker of the Shrouded Pyre
Coalition: Teclandec
Narrative Path: A Realm Asunder
Report type: Hobby

A group led by Ceridakir the Mistwalker were sent by the Fyrequeen, Rygra, to do what they did best, smuggle. So off to Corinth skyport they went to acquire goods, as well as distribute much needed supplies to those in need, but mostly it was about pilfering from those who werent in need so much.


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Player name: Zac
Player character(s): The Gardener of the Deepwood Choir
Coalition: Dornayar
Narrative Path: A Realm Asunder
Report type: Arts & Crafts

The Ancient One and much of the Choir have fallen in battle. The Gardener brings their lamentiri to the sacred glades and begins to rebuild that which was lost.


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Player name: Paul F
Player character(s): Azoth Realmgorger of the Steamwrought Chuglords
Coalition: Celandec
Narrative Path: A Realm Asunder
Report type: Hobby

To support the desperate people of the Prime Dominion the Chuglords have put their industry into overdrive. New weapons, armor, and Engines. Azoth pilots the train of Engines in and out of the ravaged lands, transporting refugees and supplies.


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Player name: Anthony C
Player character(s): Zod-El of the Dispelling Dawn and Marshal of Celandec
Coalition: Celandec
Narrative Path: A Realm Asunder
Report type: Storytelling

Celennar’s Eyes are on Celandec (click here for full story)


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Player name: Archimead
Player character(s): Dailan of Duri Industries
Coalition: Dornayar
Narrative Path: The Fall of Iscarion
Report type: Storytelling

In light of the grim situation in the prime dominion Duri Industires has produced and distributed a film showing the completely accurate and true account of the battle at the Golden eagle wreak. It is also in loving memory of Sokrateez who died in that battle

A recording spread among the refugees of Iscarion, of the tale of Dornayar’s bravery – Saving Private Chungus


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Player name: Adjektiv
Player character(s): Long Drong CCXLI of Long Drong’s Flying Slayer Pirates
Coalition: Aurannar
Narrative Path: A Realm Asunder
Report type: Storytelling

This is Fifteen Dwarves, the war shanty of Long Drong!

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Player name: Cai Leonas
Player character(s): Theodra Brecht Von Albern of the Able Albern Baking Company
Coalition: Teclandec
Narrative Path: A Realm Asunder
Report type: Hobby

With the War against the Celandec Over, and in a rare moment of calm before the inevitable final storm breaks… the AABCo takes some time to do some MUCH needed maintenance and overhaul on their ships.  … a critical weakness Identified in the fighting is given a proper and permanent correction

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Player name: Hector
Player character(s): High Marshal Aluril and the Realmsmashas
Coalition: Idrelec
Narrative Path: A Realm Asunder
Report type: Arts & Crafts

After barely managing to escape the chaos in Iscarion and some rest to recover from his wounds, Alruil pens the next issue of the Idreneth Herald. This time, he must inspire everyone to take up arms and assist the effort to defend the prime dominion and save as many of the citizens they can, no matter what skills they use to do so, whether blade, medicine or words.


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Player name: Svehn
Player character(s): Hennrik the Chronicler of the Suns of Behemat, and the Ruyalar Aidforce
Coalition: Ruyalar
Narrative Path: The Fall of Iscarion
Report type: Arts & Crafts

Of saving The people of Iscarion from the shackles of Alti.

As always, more of your reports will be appearing in our Twitter feed, this post isn’t big enough to fit all the awesome stuff you submitted. Fortunately, you’ll be able to read 100% of submitted Reports in our archive after the campaign ends!

This article by Nuno M

Turn 3 Report Roundup with Nuno M

Another round of hot sizzling reports!

And because 350 is a larger number than 349, we broke another record!!!

Players’ creativity just keeps surprising us, and we’re loving to see their new inventive ways to create reports.
On top of all the beautiful models, art, writing and storytelling, this time we also had sea shanties and audiodrama, piano covers and watercolours… and a live Tabletop Simulator set of tournament duels between Anvil of Apotheosis characters, completely run by players!

And in particular, seeing how you explored the Winter Ball storyline with all these trigger-happy, aggressive or just wacky mercs was just a delight to see!

You folks are the heroes of this story, and we hope you are all having the bestest time.

Don’t let the ups and downs of the story get to you: there are still 2 turns to come, and all sorts of revenge, redemption and backstabbing are wide open for all of you. 

NO COALITION IS EVER “DOWN” FOR LONG IN ANIMOSITY! True story.

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We have selected a few reports here to share with you all, but we encourage you to take a look at our Twitter feed to find more featured reports, and to follow your fellow players and artists on social media.
Honestly, there are SO many more cool reports. Go look.

The more people we connect, the more cool things we can do together in the months/years to come!
Psst, did you know a few NEOs (Narrative Event Organizers) in the Animosity server will be running the Animosity Weekender 2021 Narrative Event at the SoCal Open in October? 😉 Get your tickets!

As we careen like an out-of-control steamtrain led by fire ogors towards the final and intense chapters of AnimosityIII – The Prime Dominion, here are a few ways you can help us process our reports quicker:

  • When saving an Arts&Crafts or Hobby Report, separate images are preferable than images within a .doc file;
  • When putting together a Storytelling Report, try to put them all in a .doc file (or gdrive equivalent) or PDF, instead of separate image files. We also have been having a few issues copy-pasting from Imgur this year (which didn’t use to happen before). Posts on a blog or slide presentations are still fine.
  • Please be aware if your report somehow contains… something we believe you intend to keep secret from other coalitions, we will have to withhold it from highlights/features until the Unfolding Narrative is released 😉 . You’re too sharp, Animosity hive-mind.

Otherwise, you are all being awesome in giving us context and pointers with your Report Summaries and character and army names, it’s been super useful. Please keep doing it: Team Animosity really appreciates.

Now, on to some cool stuff!

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Player name: Malthan
Player character(s): Ghuloch of the Bleak Host
Coalition: Celandec
Narrative Path: A Rock to Die On
Report type: Hobby

Ghuloch and his Blightking warband rampage through the Celandec lands, tearing apart the Teclandec they encounter. With their unnatural resilience compounded by the Aqua Ghyranis stolen by Siphius, they are nigh unstoppable.

Player name: Matt
Player character(s): Lord Imperatant Kongming of the Heaven Piercers
Coalition: Teclandec
Narrative Path: A Rock to Die On
Report type: Storytelling

Pictures depicting the strategy devised by Kongming, showing the feigned rout of the Vanguard Shield, their sudden turn and brilliant defense, signalling long range support and crushing cavalry charge from the Hidden Daggers, devastating the Celendec Khorne warriors.

Player name: Rowan & Dipper
Player character(s): The Avatar of da Bad Moon of the Oath-Gobblas and Master Moulder Qheel Skitterpaw
Coalition: Celandec
Narrative Path: A Rock to Die On
Report type: Hobby

Preparing for the final battle, the allied Sons of Behemat of Da Oath-Gobblas step out from their caverns and charge their Teclandec foe!! Convinced by Da Woit Grunt to fight for the Celaneth, their participation in the conflict at Tenula’s Tower could turn the tide of battle…
Master Moulder Qheel Skitterpaw advances his newest creation into the Teclandec lines at the battle for Tenula’s Tower and makes an unexpected ally along the way…

Player name: Jam
Player character(s): Troggboss Dumlukk and the Purple Troggherd
Coalition: Teclandec
Narrative Path: A Rock to Die On
Report type: Hobby

This is an example of the rockgut troggoth who assaulter Tenula’s Tower from the sky, throwing rocks from KO vessels and then jumping/boarding the tower.

Player name: Rocco Ya Boy
Player character(s): Tidecaster-General Astra of Atriamento of the 1st Phalanx of Spirro
Coalition: Ruyalar
Narrative Path: Dig Two Graves
Report type: Arts & Crafts

Funeral Song to honor Vashti and her two lovers.

‘This is Not Goodbye’ Cover, from Sidewalk Prophets, funeral song to honour Vashti (click here)

Player name: Tridon
Player character(s): Valdaren Everwarden of the Broken Souls
Coalition: Ruyalar
Narrative Path: Dig Two Graves
Report type: Storytelling

The Broken Souls guard an important pass into Ruyalar lands by garrisoning a fortress on the banks of the Strait of Salihn. The fortress appears to be lightly manned at first, but as soon as a battle is at hand, all their forces Lightning Strike from Azyr to surprise and break their would be attackers.


Player name: Kirk N
Player character(s): Uulyn Ideshten of the Man Herder tribe
Coalition: Celandec
Narrative Path: The Spear of Celennar
Report type: Hobby

Magic in the area alter the laws that govern nature.

Player name: Ander X
Player character(s): Llewlyn the Soulrender of the Corsairs of the Ivory Depths
Coalition: Idrelec
Narrative Path: Inheritance
Report type: Arts & Crafts

As the Deathknight faces Drullack in a final ambush, the Shark-prince triggers his own trap summoning Alexios of the Brazen Host. the Stormcast faces the Deathknight in his crypt along side soulrender Llewlyn who intends to capture his soul in a soul-pearl for interrogation about Mithradates Alti’ plans and to separate the wight from his enchanted ring.



Player name: Lichcasts (ft. Leoxandar)
Player character(s): Admiral Alflef Bugmansbur of the The Sons of Bugman Alechaeology Expedition Company
Coalition: Dornayar
Narrative Path: The Eye of the Storm
Report type: Storytelling + Arts & Crafts

Bereft of flight thanks to a new magical storm, the Frosty Mug crash-lands next to the Golden Eagle, forming an impromptu strong-point in the defense against the encircling Aurannar. Alflef leads the crew and a lone skaven (claiming to be a Dornyari aelf) to gather the endrin debris to form a rough palisade with which to defend not only the Golden Eagle, but also the last four barrels of ale on board. They only have to hold out long enough for reinforcements or Mappenborough’s wyrms to arrive.

A beer shanty and work song sung by the crew of the downed Frosty Mug as they count their surviving cargo and make ready to use their great endrinwork claw to rapidly excavate into the Lux Umbra and create a tunnel for Dornayar forces to escape from the Aurannar. We’ll buy back the ship later! Featuring a youtube link to a performance cover by Leo!

Player name: Mick T
Player character(s): Junko Gatebreaker of the Stomping Solutions
Coalition: Aurannar
Narrative Path: The Eye of the Storm
Report type: Play

Junko, his gargant mob and other Aurannar forces charging into the Dornayar who are fleeing the storm. The battle was a 1000 point path to glory game of Kharadron overlords vs 2 of my gargants, Junko Gatebreaker and Mog Warstomper. I won the battle without losing a giant.


Player name: MechaZachBraff
Player character(s): Lord Chungus and Chungus’ Chonky Bois
Coalition: Dornayar
Narrative Path: The Eye of the Storm
Report type: Arts & Crafts

Chungus make digital art depicting the how Chungus now alone after fighting rats and must find friends/friends find him to help get the eye.

Player name: Sevvir
Player character(s): Throm Copperfist of the Bogswallow Marauders
Coalition: Aurannar
Narrative Path: The Eye of the Storm
Report type: Play (Soulbound)

Player name: Caidd
Player character(s): Sigmund Moritz The Unlucky, of the Twilight Succor
Coalition: Celandec
Narrative Path: The Spear of Celennar
Report type: Play

Entering in the Tournament, Sigmund didn’t expect to do as well as he did, but Sigmar chooses his Champions in strange ways. Taking a few tips from the challengers as that he faces, and moving onto be the Chosen Champion of Celandec in the coming duel with Ruyalar!

Player name: Saviordd1
Player character(s): Skraalin Bloodtaker of the Sundergazers
Coalition: Teclandec
Narrative Path: A Rock to Die On
Report type: Writing

As the final Teclandec-Celandec showdown begins, the Sundergazers land on the beaches along with the main Teclandec invasion force. Skraalin Bloodtaker fights with her Lord Khaegon and the Sundergazers up the beach, with some help from fellow mercenaries the Bryshavon, until the beach is covered in blood and death.
Dance of Blood (click here).


Player name: Ayli
Player character(s): Soktrateez of the Storm Seekaz
Coalition: Dornayar
Narrative Path: The Eye of the Storm
Report type: Writing

Sokrateez, in trying to cover the retreat of the Dornayar while they try to flee with the Eye, engages the entire Aurannar force with his combined Destruction army in order to cover their retreat. He finally answers “what is WAAAGH” and heads into the fight while grotesquely out numbered.

What the WAAAAGH! Is About (click here)


Player name: ElChapu
Player character(s): Mazoka Brokenjaw
Coalition: Idrelec
Narrative Path: The Winter Ball
Report type: Arts & Crafts

Mazoka is going to the Winter’s Ball to prove orruks are not just mindless creatures. The aelfs have laughted at him, saying he wouldn’t be able to control himself. But he is ready to prove them wrong. This is the hardest fight the orruk has been challenged to: Stay calmed surrounded by enemies. He has forced some aelfs to make this posters and stick them all over Iscarion.

Player name: Aurelio S + Angelo C
Player character(s): Relious Repotutus of the Stormkin’s Rise
Coalition: Idrelec
Narrative Path: The Winter Ball
Report type: Play

The food was good. The dancing adequate. … of course more brawling with other attendants but swear-swear this one nots our fault!

Player name: John I
Player character(s): Lord-Aquilor Amedorn Swiftstrike of the Astral Templars
Coalition: Ruyalar
Narrative Path: The Winter Ball
Report type: Writing

After serving in the honor guard during Vashti’s funeral, Lord-Aquilor Amedorn Swiftstike attends the Winter Ball of Iscarion in the hopes of finding any leads on Mithridates Alti and his possible connection to the piratical threat. Amedorn tries but is unable to garner any new information from the party attendees. That is, until he runs into one of Alti’s sirelings, who offers to share with him vital information, that is if he can decipher what is the truth and what is a lie.

To Trust a Bloodsucka (click here)

Player name: Fiver
Player character(s): Mugwort Widegrin
Coalition: Celandec
Narrative Path: The Winter Ball
Report type: Arts & Crafts

Mugwort Widegrin hears tell of the ball and senses an opportunity to make a good impression on high society which has been one of their goals. Fashioning their orky clothes into a suitable cloak and armor with kilt they head for the ball. Their style of dance and appetite for cake is unconventional but their rustic charm manages to win over a few prominent lords, ladies and dignitaries to dance as Mugwort advocates for better land allocation for ork tribes..

Seriously, go check more reports in our Twitter feed, it’s very difficult picking these. Go!

See you soon for the Turn 3’s Unfolding Narrative!

This article was written by Nuno M

Turn II Report Roundup with Nuno M

Our players broke records again: 349 reports in Turn 2!

We are truly overwhelmed (literally) with the amount of passion and creativity you all are pouring into this campaign. It’s amazing, and we hope you are enjoying it as much as we are.

While we await for our fearless writers to chew through your reports and weave the tapestry of fate that is our next Unfolding Narrative, we have selected a few highlights from this turn’s Reports for you all to enjoy. 

They are all so good! But we can only show a few here: you can find more of them on our Twitter feed.

Again, remember that these are just examples of the diversity of things you can submit as a Report. You should not feel constrained to submit exactly Reports like these, or try to match some perceived high level of quality. We want to see your passion and creativity come across in the way you feel most comfortable with, while exercising those hobby, gaming and artistic Mork-muscles. 

Remember when you submit your reports, they still have to fit into the wider storyline, of course. And we see that you all have indeed plunged deep into cooperative narrative and interpreting your games to be within locations in the Prime Dominion story, and helping us tremendously with your Report summaries that contextualize your submission.

As mentioned before, there are many player interpretations and character hearsay of the events that are occurring, and while everything is canon, not everything is true. You may read a particular story that unfolds in a certain manner, but until you read the confirmation their objective has been fully completed, in the Unfolding Narrative, everything is still up in the air. It’s not over until the largest ogre belches.

So now, without further ado, we give you The Players’ Art!


Player name: Joe H
Player character(s): Alexos and Evengelia of the Brazen Warbringers
Coalition: Idrelec
Narrative Path: Blood in the Sand
Report type: Hobby

A contingent of the Brazen Warbringers, led by Alexos and Evengelia, stands firm at the gate of the Tyrionic Collosseum to ensure the trial of Vashti is unimpeded. Set to defend at all costs whilst the praetors remain inside to protect Atressa.

Player name: Redcoat_phil
Player character(s): Grushnags’ Slickboyz
Coalition: Idrelec
Narrative Path: Blood in the Sand
Report type: Storytelling

As the forces of Ruyalar advance into Idrelec land.  A unit of stormcast is ambushed by the Slickboyz thanks to the boggy mist spell conjured by Rocboog. Grushnags forces secure their first victory against the foe.

Player name: Grant L
Player character(s): Kykakzen Twinsurge’s Soulhunters of Slaanesh
Coalition: Idrelec
Narrative Path: Blood in the Sand
Report type: Storytelling

Scout cavalry from the Ruyalar are harassing Idrelec forces, wearing them down for the full assault against the colosseum to interrupt the trial of Vashti. Kykakzen dispatches his Seekers to hunt down the Outriders, to both assist his allies, and to secure a messenger for his own purposes.

Player name: Tectonic Dan
Player character(s): The Skullery Detail kitchen-killers from the Bone Appetit
Coalition: Ruyalar
Narrative Path: Blood in the Sand
Report type: Hobby

Chef Tarascon was abducted during the wedding attack, Yannuril enlists the help of the Skullery Detail- A troupe of Ossiarch kitchen-killers from the Bone Appetite. Yannuril asks Spirro to give the group 2 soul compasses- one to find Vashti, another with the Blood Stein Tarascon forgot. The detail split up to find their charges. They sent several messengers back to Ruyular forces along different routes to report Vashti’s location and hid in the shadows to join Tarascon in the kitchen of battle.

Player name: Togetic
Player character(s): Yukana’zeeme of the Shedscales
Coalition: Ruyalar
Narrative Path: Blood in the Sand
Report type: Storytelling

While the main strikeforce spearheaded for Vashti and the Arena, alongside the infilatration squad Yukana’zeeme the Chameleon Skink slipped through the shadows ahead of them, popping darts brewed with far flung poisons into those scattered Iderec forces that might catch sight of the main host early. When the carnage of the invasion ended and the bodies were found, each had their right hand removed and neatly placed over their heart. An unsubtle message from a subtle warrior: Sever the red hand.

Player name: Dagon
Player character(s): Rennyn & the Dauntless Riders
Coalition: Teclandec
Narrative Path: Crown Jewel
Report type: Writing

Charge of the Damned (click here)

Rennyn rides with their undead horde, crushing a Ruyalar army as part of the battle for the Aetherquartz. When asked by the commander to show mercy Rennyn does and in return offers the aelf a place within the ranks of the Dauntless Riders.

Player name: Vyre
Player character(s): Caradrya the Stoic
Coalition: Teclandec
Narrative Path: Crown Jewel
Report type: Writing

The Heist part 3: A study of Realmstone and Ley Lines (click here)

Finally reaching the Geode, codenamed Flouty Bouy, the Heist Crew sends in Orrun to smash their way into the compound and distract the guards. When Theodra tries to move the Geode and it lets out a blast of magic, Caradrya figures out that they must solve a puzzle to move the Geode. The team finishes it but before they could get away to their pickup spot, they are stopped by a mysterious figure.

Player name: Emily L
Player character(s): Gothos of Mirksvoir and Dr Clovis of the Everautumn Dynasty
Coalition: Dornayar
Narrative Path: Flight of the Golden Eagle
Report type: Arts & Crafts

Doctor Clovis along with Gothos of Mirksvoir ready their respective Vargeists to assault the Aurannar air convoy.

Player name: Jack
Player character(s): Hvist of the Peakgrabber Stomp
Coalition: Dornayar
Narrative Path: Flight of the Golden Eagle
Report type: Hobby

Hvist took part on the raid of the Aurannar airfield, attempting to force an early take off of the skyvessel carrying the Eye of Noctis, before hurling a number of Waaagh-infused boulders at the departing ship.

Player name: Hawkdos
Player character(s): The Order of Mirksvoir
Coalition: Dornayar
Narrative Path: Flight of the Golden Eagle
Report type: Storytelling

While en route to intercept the Aurannar skyships, Gothos and the Vargheists were ambushed by a group of Stormcast Eternals who were under Iden’s employ. Gothos’ skeleton bodyguard formed a ring around the necromancer, the Dornayar banner fluttering defiantly behind Gothos. With the help of the flying soulblight they were able to send the ambushing party back to Azyr.

Player name: Sevvir
Player character(s): Throm Copperfist of the Bogswallow Marauders
Coalition: Aurannar
Narrative Path: Flight of the Golden Eagle
Report type: Hobby

Throm painted alongside his Squigybaras. This version of them will fight to defend his airship while it fuels in preparation to fly along The Golden Eagle.

Player name: Myaori
Player character(s): Torag Godspeaker of the Brain Biters
Coalition: Aurannar
Narrative Path: Flight of the Golden Eagle
Report type: Writing

Torag’s daring swashbuckling in the sky against the Dornayar (click here)

The tale of daring swashbuckling in the sky while escorting the Eye of Noctis to Iden’s vault.

Player name: Chocopacotaco
Player character(s): The Lightfinder’s Penitent
Coalition: Celandec
Narrative Path: Hoist the Colours
Report type: Storytelling

See the whole gallery here.

An ambush by Noxal’s forces against a portion of the Teclandec fleet, in an island chain. They attack what was primarily against troop carrying vessels guarded sea dragons and flying sea dragon ships. The trickery, skill, and technology of the Lightfinders must break the the high and ancent magics of the Aelves.

Player name: Jacob W
Player character(s): Mooneye the Troggboss
Coalition: Celandec
Narrative Path: Hoist the Colours
Report type: Writing

Behind Teclandec Lines (click here)

The Troggboss Mooneye’s exploits behind enemy lines in Wirenth, as told from by excerpts from the Journal of Johkar VanKrest, a  Freeguild Outrider Captain in the service of the Celandec Satrapy during the Iscarneth Civil War. Having been left behind as Celandec forces withdrew from Wirenth, Mooneye and the remnants of his Troggherd have been continuing the fight.

Player name: Travis G
Player character(s): Rashida the Wolf and the Crimson Fleet
Coalition: Celandec
Narrative Path: Hoist the Colours
Report type: Storytelling

Rashida the Sea Wolf brings forth the full fury of the Crimson Fleet to barrage the Telandec forces at sea. This time they take no prisoners. Let the dead burry their own or better yet rise again to serve the Crimson Fleet to bring victory for the Celandec.

Player name: Elodie C
Player character(s): Masters Moulder Sliktail and Skitterpaw, as well as Azûladaphel the Graced
Coalition: Celandec
Narrative Path: Hoist the Colours
Report type: Storytelling

The defenders of the Wirenth prison camps are overwhelmed by a tide of horrors as Masters Moulder Sliktail and Skitterpaw as well as Azûladaphel the Graced rush forth in a flurry of gnawing teeth and spectral blades.

Player name: Leoxandar
Player character(s): Boethica of the Fangs of Morathi
Coalition: Dornayar
Narrative Path: The Road of Blades
Report type: Hobby

Hearing of the challenge in the Colosseum of the Sun, the Fangs of Morathi send their greatest gladiatrix, the Slaughter Queen Boethica, to bring honor to the Dornayar and win the favor of the Iscarneth– and hopefully draw the eye of the Aurannar away from the Dornayar pursuit of the Eye of Noctis.

Player name: Kaleb E
Player character(s): Liege Gladios Assur Ban’ipal of the Legion of Paradise
Coalition: Teclandec
Narrative Path:
Report type: Hobby

The Liege Gladios has entered the arena, a champion among champions. Eager to give the people a show of the technical precision and macabre showmanship only deliverable by the finest duelists in the Ossian Empires.

This article was written by Nuno M

Turn 1 Report Roundup with Warboss Kurgan

As expected we received a wide variety of Reports across all Coalitions’ Narrative Paths and submission types, but the sheer volume of Turn 1 blew past campaigns out of the water, with 155 players submitting 323 Reports! By contrast, Animosity II saw 90 players submit an average of 200 reports per turn, and Animosity I had only 40 players submit about 100 reports for the entire campaign.

So, we have collected a few of our favourite submissions from Turn 1. These are all good examples of their type, but please don’t feel like you have to conform to their precedent. There is a lot of scope for originality and flexibility in the way the submissions are put together. 

What we do ask is that you tie your submission to one of your coalition’s narrative paths, at the very least by using the description field to give some context to your report. Without a direct link to a narrative path the writers will not be able to include your submission in the weekly Unfolding Narrative. Anyone who has been featured in this in the past (including me!) will be able to tell you that it is VERY satisfying to see your characters and story woven into the “official” updates.

A few people have asked us about Game Reports – we believe that playing a game and writing about the game are two separate activities. We don’t require every player to submit a battle report to prove they played a game, otherwise a lot of players wouldn’t be able to submit anything. We think setting up and playing a game is enough work on it’s own, without making you then write up a report as well.

We are not asking for proof – if you say you played a game, we believe you! The other report types are there for players who can’t play (for whatever reason) and we ask for pictures/links so that we can share what you’re doing! If you want to use Writing to submit a longform report of the game or present (captioned?) photos for Story Telling you can use the game you played as the source material – potentially getting three report types from one game!

So, on to the good stuff – these reports have been picked because they jumped out as being interesting, fun or just damned cool. This is only a tiny fraction of the good stuff though, you’ll have to wait for Nuno’s massive collated archive to see everything!


Player Character: Cpn Ketil Gorogsson

Coalition: Ruyalar

Narrative Path: Roses and Thorns

Report Type: Arts and Crafts

https://docs.google.com/drawings/d/1bJ0Luyo1al_osTpj-r2wYqVsrWiwSwKFDCpcELdScso/edit

Player Character: Vardak, of the Great Oubliette

Coalition: Celandec

Narrative Path: Invasion of Wirenth

Report Type: Storytelling

Player Character: Mooneye the Troggboss, The Mooneye Troggherd

Coalition: Celandec

Narrative Path: Invasion of Wirenth

Report Type: Writing

A short narrative of the beach landing and assault on Wirenth in Teclandec by the Mooneye Troggherd. The Troggoths pressed up the beach, soaking up an incredible amount of Teclandec ranged fire and magic thanks to their natural regeneration. As he crawled up the beach cliffs, the Troggboss Mooneye finally got to grips with the Teclandec forces…

https://docs.google.com/document/d/15fx-09mBlTTdm5ru03z99DIfA1OWMlRkhMwnJfWHKjk/edit?usp=sharing

Player Character: Azoth Realmgorger, Steamwrought Chuglords

Coalition: Celandec

Narrative Path: Hungry Eyes

Report Type: Hobby

Azoth spearheaded the operation known as T-Day, the assault on Teclandec to establish a beachhead in their territory at Wirenth. The Chuglords retrofitted existing engines for amphibious assault and built these ships from Celandec resources to carry out the attack. From left to right: Da Celandec Slaya, Mooneye’s Menagerie, and Da Maw’s Fury.

Player Character: Azoth Realmgorger, Steamwrought Chuglords

Coalition: Celandec

Narrative Path: Hungry Eyes

Report Type: Writing

The approach and initiation of the attack on the Teclandec at Wirenth. Azoth is commanding from the bridge of the ship and testing out his new firepower.

https://docs.google.com/document/d/1nBQZ6U6hmqomJEbib65fDB0gQkG-RvGFMLSIFA6vZqw/edit?usp=sharing

Player Character: Silvan Lavius, Lumineth Realmlords

Coalition: Teclandec

Narrative Path: Broken Fences

Report Type: Hobby

My first 10 Wardens painted

Player Character: Sir Davidius Mappenborough, Collegiate Scholastica Expedition

Coalition: Dornayar

Narrative Path: Ships in the Night

Report Type: Arts and Crafts

Mappenborough explores the tunnels under Lux Umbra and discovers some local fauna to set on Aurannar rivals.

Player Character: Ayli | Sokrateez

Coalition: Dornayar

Narrative Path: Ships in the Night

Report Type: Writing

Da Storm Seekaz, and borrowed Ogors from Lord Chungus the Verbose

Sokrateez, knowing he cannot help find the artifact with his forces because of how violent they are, instead opts to lockdown several cave systems leading to the Lux Umbra by borrowing a force of Ogors from Lord Chungus, hoping to keep the Aurannar out of the area. He engages an (NPC) Idoneth army led by M’daa Nesseyd, and through superior tactics and cunnin’ traps, defeats them, and then finishes them with a signal to his boyz to finish the job on their retreat.

https://docs.google.com/document/d/133WX0OVUjZO4YwBpNvH9aON9XhZuI6VvlNOrMc4kfCw/edit?usp=sharing

Player Character: Taranus Silvercrown, Argent Crusaders

Coalition: Dornayar

Narrative Path: Ships in the Night

Report Type: Arts and Crafts

Lord-Celestant Taranus Silvercrown at the marshalling of his forces outside of Selanar City, reminding them of their oaths to defend this land despite how its lord chafes at their personal honor and hunger for glory in Sigmar’s name.

http://imgur.com/gallery/IolsTKj 

Player Character: Runar Bugmansbur

Coalition: Dornayar

Narrative Path: Ships in the Night

Report Type: Writing

The Sons of Bugman Alechaeologist Expedition Company (Sons of Bugman AEC)

That the Eye of Noctis, a potent artifact, would reveal itself at the timely juncture of raised conflict between the Satraps was not prophecy; it had a rational explanation. Such was the hypothesis of Brewmaster Runar Bugmansbur. His discovery: a cult had stowed away on a vessel to the Satrapies; descended into the caverns, found a beast worthy of worship, and began bragging about its powers and treasures, which include the Eye of Noctis. This map is Site 1, where first contact ensued.

https://docs.google.com/document/d/1gwLDIZEA6aGhAMxPCfTlMd2lvZ22ZPj0h01hXPUb2W8/edit?usp=sharing

Player Character: Dreadlord Setris Corvossa

Coalition: Dornayar

Narrative Path: Ships in the Night

Report Type: Hobby

The Mnemosynean Order (technically Mork’s Sneakboyz)

Mork’s Sneakboyz at the ready to ambush Aurannar supply lines going into the Lux Umbra.

https://drive.google.com/drive/folders/19OlBPJ0NulgzD0cgEpNtIOq2Ejt4aiuQ?usp=sharing

Player Character: Throm Copperfist, Bogswallow Marauders

Coalition: Aurannar

Narrative Path: Hungry Eyes

Report Type: Story Telling

Throm talks with an Auranneth Ledger Keeper as they prepare to cause “Coordinated Havoc”

Player Character: Bjakolm Grizzleborne, Grunn Steelstar’s mobile Rangers

Coalition: Aurannar

Narrative Path: Hungry Eyes

Report Type: Hobby

The Bjakolm’s freshly retrofitted dock loaders fitted with endrins and equipped with a prototype weapon system. Prepared to execute the Auranar commission to hunt monsters of the lux umbra and clear the catacombs of Dornaya.

These experienced monster hunting specialists, able to smoke giant spiders out with their Aetheric Fumigator, clearing corridors with the long barrelled volley gun and taking care of the largest foes with their Drill Falconet.

Player Character: Cai – Able Albern Baking Co.

Coalition: Teclandec

Narrative Path: Invasion of Wirenth

Report Type: Story Telling

The Warden smirked in their way as the ground rapidly rose up to meet them through the grey soup… illuminated as it was by the oddity of how light worked in Hysh, for they never thought they’d have to keep their sunfilters on during a storm late at night but this was Hysh… and the Prime Dominion no less. Everything got… weird.



Considering this strong showing out of the gate, we can’t wait to see what you all come up with next turn! Don’ forget that you can find (or share!) more campaign creativity with the #AnimosityIII hashtag on social media, too.

This article was written by Saul P

Turn 1 HAS CONCLUDED!

Turn 2 begins July 21st at 12:00am EDT!

After so many months spent preparing for this campaign, it’s hard to believe the first turn is already over. Thank you ALL for participating! A tonne of cool stuff has happened, and we’re super excited to dig into your reports and start writing about them. So, what’s next, you ask?

Sunday, July 18th – @NarrativeLabs campaign stream kickoff from 2-5pm EDT! Their innovative mechanics allow YOU the audience to influence the game. Come stop by and hang out with other Animosity players from around the world!

Monday, July 19th – “After Action Reports” will be posted in your Coalition’s #reference channels, breaking down the outcome of the previous turn’s Narrative Paths. Chances are there will be a Hobby Hangout in the voice channel after, too!

Tuesday, July 20th – Saul P will be presenting a “best in show” article on our website’s blog featuring some truly outstanding Reports from the previous turn, as chosen by Leila C and Nick J!

Wednesday, July 21st – Again, Turn 2 begins with a new set of Narrative Paths in your #reference channels and, of course, the Turn 1 Unfolding Narrative for you to sink your teeth into!

Thanks again for jumping in this week. Here’s to the next four!

Article written by Alex P

Short Story – “Live by the Sword”

Rune-sigil of the Idrelec

“The Idrelec will fall upon this insolent Haraldr-Grimnir! Neither rune nor prayer shall shield them from our fury. Not a single duardin shall quit the battle with his life, and all the Ceraphate will know the price of trespass upon that which is ours!”

A few in attendance, stupider or more sycophantic than the rest, cheered at Atressa’s words. More nodded in agreement, or stamped in approval. Many of the gathered officers, however, were silent. Basalt Lord Qarang Sarn would have found the muted support insulting, but Eris’ dour master was not here. The Satrap of Valour Atressa Redhand was, and she appeared comfortable presuming the meek acquiescence to be agreement.

It wasn’t. 

Instigating a battle with the Fyreslayer, the invited guests of the Aurannar no less, bordered on idiocy and spoke of sheer, unquenched rage. Yet Atressa’s commanders and courtiers seemed include to yield to her wishes all the same, no matter the consequences. Masters of war, survivors of the Spriefall itself, and all cowed by the woman at their head. One of the sheep glanced at Eris, and she fumed inwardly. Yes, she had a job to do, but for once she wished someone else could do it.

“You should do no such thing.” The tension in the room seemed to break, and Eris steeled herself as Atressa’s glance flashed murder. “It would waste time, warriors, and reputation.”

Atressa Redhand

“So, you think me incapable of victory?” the Satrap retorted, each word pointed like a duelist’s rapier.

“Defeat is not implausible. Their kind are implacable on the defense, and tenacious enough to break through any encirclement. Even if we slay them all, they could reap such a red toll that our armies are weakened for the war to come.” Eris shrugged, aware her words were falling on deaf ears. The Satrap’s pride and bloodlust would not allow her to hear them. Eris pressed on all the same. “It is likely that we will slaughter them, yes. There are few duardin and many Idrelec, and you know the terrain better than the Runefather.” 

“What if you do, then? Let us assume your victory is decisive, and all Iscarion hears how you massacred a Runefather and his fyrd simply because they accepted the invitation of another Satrap. All your foes would thank you for the arrow in their quiver, the proof that Atressa Redhand is little better than a berserker of the Blood God-”

“You are a coward and a weakling,” Atressa spat, leaping to her feet, sword in hand. Eris sighed inwardly.

“Slander! I seek only victory!”

“Enough!” Atressa’s cry rang out across the tomb-quiet chamber, and her charge parted the crowd like an angry megalofin through a bykbeak shoal. Eris’ own axe swung up, just in time to block a swing that would have claimed her head. No matter how many times they sparred, it never ceased to amaze her- she had a foot of height on the aelf and centuries of battle behind her, yet could still barely hold her own. Her daemon weapon howled for the taste of blood and yet bit only empty air as Eris’ opponent deftly eluded her.

All it took was an inch of over-extension, and with a twist of the wrist Atressa’s blade sank into Eris’ shoulder, stopping only when it hit bone. Eris clenched her teeth as the squirming entity in her axe screamed to strike back inside her mind. Instead, she bowed her head to the aelf in respect.

“I have shed your blood today, Khornate.” The Idrelec had perhaps the best medics in the Ceraphate and Eris had been wounded far worse before. She would heal. “The Fyreslayer’s blood need not be added to it. We will face them, eventually- when they march upon us under the banner of war. Alas, that day is not yet come.”

Eris hissed as the Satrap wrenched her sword free and turned to walk away. The Black Pilgrim couldn’t help but offer parting words. “Either you’re mellowing, or I’m improving, my Satrap. Six months ago you would have taken the entire arm.”

“Perhaps I am, Khornate.” Atressa did not look back. “Like you, I seek only victory.”

This article was written by Alex P

Short Story – “The Promise of Progress”

Rune-sigil of the Ruyalar

The machine- at least that part of it Vito Valencia could see- looked like a set of nested cylinders, each jutting out of the one behind it, and the smallest enthusiastically leaping out and retreating back inside of its predecessor every second or so. By means of a mechanism he recognized from the interior of his steam tank, this turned a grindstone, which was milling grain at a prodigious rate. Exactly how this was powered, Vito wasn’t sure, as he couldn’t see the entirety of the device- a sizeable chunk of it was on the other side of the Realmgate, and nobody cared to look too long or approach too closely to that portal unto the lethal barrens of Hysh.

He wasn’t the only one gathered around Caradryas Lightbringer’s new toy. The entire Ruyalar court had come at their Satrap’s bidding, gossiping and politicking at a safe distance from the monstrous contraption. A canopy shielded them from most of the Realm’s ambient light, and the majority stood with their backs to the burning gate- and the Satrap himself, whose enthusiastic speech rose and fell in counterpoint to the machine’s own repetitive drone.

Caradryas Lightbringer

“…and with just a touch of maintenance, this engine will run forever. It does not need fuel or fodder, as it’s powered by the endless energy of Hysh itself. It can do the work of a dozen oxen or Aelves or humans, without tiring, without flagging, without error or injury or complaint. Truly, Master Grumbakk’s ingenuity will change the very face of life here in our humble Satrapy…”

The Satrap of Innovation was overly effusive with his praise, Vito thought. The engine might accomplish all of what Caradryas claimed, but so could a windmill or a watermill, without the need for fancy equipment or overpriced babysitters. Still, if anyone was going to figure out how to make this white elephant into an advantage, it would be the Ruyalar. In fact, the germ of the idea was probably marinating in the mind of one of the milling courtiers right now.

The people of the Satrapy had a habit of pursuing strange arts and sciences, not because they were useful but because they were interesting, and as a result they’d lucked onto advantages and advances their hidebound neighbors would never have dreamed of. In that sense, Vito supposed, the engine was much like the Satrapy itself- it seemed frivolous to outsiders, until it did something you didn’t expect and suddenly became deadly serious.

Only a handful of persons weren’t flitting about the soiree, traveling from conversation to diversion like Iliathan rainbowflies. One of these was Master Grumbakk himself, the Kharadron engineer, still laboring over his creation. The other was his patron, Caradryas’ queen, and the real mistress of this assembly. War and profit had taken Vito all across the Mortal Realms, but women of Queen Vashti’s beauty were a rare sight for him indeed. He understood why the Satrap had been willing to take on Atressa Redhand for her favors. Vashti was gorgeous, and more importantly she was effortlessly charming. Charming, intelligent and curious, Caradryas had drawn the assembled together- his queen had given direction to what had been aimless, and function to what had been formless.

It was, for one thing, why Vito was there in the first place. It had been Vashti who’d befriended a long-dead cousin of his, forging an alliance between the Ruyalar and the Valencias almost a century ago. Probably the same held true for most of the host now gathering under Caradryas’ banner. Every Satrap was recruiting foreign legions from across the Realms- but most of the non-Aelf soldiers in Caradryas’ service already lived under his rule, and fought for more than coin. The Aelf had a personal magnetism and an energy that made his renegade philosophy so appealing, setting him apart from his hidebound neighbors and making his people so dangerous.

Other Satraps might have their excellences, rooted in their traditions and national character, and for the moment these strengths might overshadow the same abilities of the Ruyalar. But only for the moment. As casual as they looked, the courtiers’ eyes kept glancing back to the Satrap’s machine, filled with a burning curiosity. Given time, it was inevitable that the aggressive imaginations of the Ruyalar would equal and eclipse the closed practices of their rivals. Given time, Caradryas’ people would re-order the Prime Dominion to their liking.

In a way, Vito supposed, the Satrapy of Innovation was much like the still-running engine the Satrap was now cooing over. It might look bizarre, but it would work robustly and constantly even while its rivals faltered and failed. Wind might still, water might stagnate, but the imagination and curiosity of the Ruyalar would last forever.

This article was written by Peter C

Short Story – “The Meaning of Dreams”

Rune-sigil of the Celandec

The Composite Multitude had seen many strange peoples in its time among the Celandec, yet knew that they themselves were the strangest of all. Wrought from the souls and bones of the hallowed dead, they spoke the native tongue of most every creature to roam these halls by virtue of shared heritage with nearly all of them. They had no ears carved into the bone of their head, but they heard and listened better than most. No heart beat in their chest, but they keenly understood the emotions of the living- for had not each part of them once been alive?

There was a cacophony in the voices and the minds of the Celandec, discordant variations on hope and desperation warring for prominence. They were afraid, for the last war had not gone well for them and this coming struggle carried the same notes of annihilation with it. And yet, every day new possibilities loomed. The Celandec were not as they had been a century before- perhaps between them and their innumerable allies, the coming war would not be a catastrophe but a crucible from which they would emerge like hot steel quenched in blood.

Renaya Oathsworn

Every person in the Celandec court was an instrument plucking out these notes, but in Renaya Oathsworn the noise became a symphony, swirling and echoing like the celestial choir of Azyr itself. The Multitude was not ashamed to admit they were fascinated by her. The part of them that was an emissary of Nagash considered it their duty to learn all it could about her; the part that was a lover of knowledge, of truth, simply saw it as a pleasing challenge.

The sound of her approach drew them back to the present, standing watchfully in the shadowed halls of Renaya’s modest court. Ah, there she was, shepherding her flock of courtiers and officials, conducting the ever-shifting business of statecraft with a concert master’s hand. Always the delegator, the compromiser, playing the desires of many against one another in perfect counterpoint such that her disparate subjects could find harmony together. It was, they reflected, a trait that would be put to an altogether different test as the Satrapy mustered for war.

“Satrap,” They spoke in chorus, and the Soulmason’s bipedal throne-construct inclined in something resembling a bow.

“Equerry of the Undying King, recently deceased. When last we spoke you offered me Arkhan’s favor, yet now the liche too is destroyed. What, then, does the Ossiarch Empire bring to my table?”

If the Soulmason was taken aback by Renaya’s sharp tone, they did not show it. “Nothing less than what was promised, my Satrap. The regrettable absence of reinforcement means little; my kind require only the bodies of those we slay to replenish our ranks. The Empire stands by your side today and all days yet to come, Lady Oathsworn, so long as our tithe is paid.”

They were curious to see if Renaya would bristle at their implication; after all, an adversary easily provoked was an adversary easily misled. Even the Multitude could not imagine the plethora of devil’s bargains Renaya must have made to assemble her army, and no matter how righteous her people’s grievances, the Ceraphate at large would hardly welcome the horde which had answered her call. The Oathsworn smiled, and the Soulmason knew she had seen his feint for what it was.

“Life stands resurgent across all the realms. Nagashizzar wastes away on its deathbed, yet still you make threats against my people within my own walls? Do you not know your place? The thin ice you tread upon?” The Multitude watched her smile persist despite the seeming anger in her voice. She stepped back, then, and laughed. The tension fled the room like dark before the dawn.

“Then we are much alike. Worry not, Bonereaper, your tithe shall be paid. Do not let it be said that Renaya Oathsworn casts aside those who stand beside me through times of crisis!” and with that, away she swept, her gaggle of advisers and courtiers bustling to keep up. The Multitude watched her depart, amused; she already knew every word they had shared, but tactfully spoke them aloud anyway for the benefit of her people, of her cause.

Yes, the Composite Multitude mused, the tithe would indeed be paid.

This article was written by Alex P

To be an Equerry

Left to right: Haraldr-Grimnir, Mercules Manbreaker, Tetar-Munteq, the Composite Multitude, Vito Valencia, and Eris Bloodwrath. Models by Alex P

With less than two weeks until Animosity III begins, it’s understandable that we’ve been focused on the Satraps themselves (among others who wish to become Ceraph). You’ve read about the Dariel the Resplendant, Elusedrod the Deathly and Iden the Auric, but what of their equerries?

During development, the decision was made to focus the campaign’s narrative on the Satraps themselves. This meant the other Figureheads we wanted bounced around as “secondaries” and “advisors” for a while until finally emerging as Equerries, a middle ground between player character and Figurehead. 

As we’ve removed all guidelines for which factions should join which Coalitions, the equerries provide an interesting example of why you might fight for a certain Satrap. While some are straight forward, like the Khornate Black Pilgrim Eris Bloodwrath’s support of Atressa Redhand, others are less cut and dry, like devil’s bargain Renaya Oathsworn has made with the Composite Multitude, a Soulmason of Nagash’s dread Ossiarch empire*.

As a player, you’ve declared fealty to the Figurehead of your choice. However, this does not mean you’re fighting on behalf of your Equerry: they serve their Satrap the same as you. You will not be able to speak with them as you would a Satrap, but they may make (unsolicited) comments during your strategy discussions, which a Satrap will not.

Furthermore, the Equerries personally represent their Satrap on the battlefield. To reflect this, your Equerry counts as a Special Asset. Each turn, your Coalition may choose to send your Equerry into battle, providing a moderate bonus to all reports allocated to a single Narrative Path. HOWEVER, if the result of that Path is a loss for your Coalition, the Equerry’s force will take permanent damage and provide a smaller bonus next time it is allocated!

Finally, in the incredibly unlikely event a Satrap is killed** before the end of the campaign, it is the Equerry who will step up and lead the Coalition for the remaining turns***, so keep that in mind before making plans to slay a Satrap!

Be they friend or foe, expect to see a lot more of the Equerries in action during Animosity III…

This article was written by Alex P

*The Composite Multitude and his army, the Hallowed Supplicants, belong to Team Animosity member Cosgrove and are inspired by the events of Animosity I. During that campaign, generations of pilgrims to Sigmar’s pantheon had been buried in the Hallowed Necropolis. The Supplicants are made entirely out of those devout souls, providing a sick counterpoint to the Hallowed Knights Stormhost. “Only the Faithful”, indeed!

**After the deaths of almost half our figureheads during Animosity II, the decision was made to make it much harder to kill a Figurehead this time around. Simply staking your character in an Anvil of Apotheosis match up will no longer be enough to give players a chance to bump off Figureheads.

***Although we’re happy to roll with player improvisation, a precedent was set during Animosity II that Figureheads could be killed and replaced with player characters. As this places players in a place of authority over other players, even if it’s just in the story, the decision was made to prevent this from ever happening again.