The Skoga Grakk

The Skoga Grakk’s ambition is completely obliterate Amasya, leaving no stone atop another and dumping all of the rubble into the tombs to silence “da ekko”. To this end, your figurehead Wapkagut has challenged you with capturing Nagaskahip as your primary objective, with Gorkoyuk and Teselli Alari as secondary objectives. 


The following factions must join the Skoga Grakk for the duration of the campaign:

  • Ironjawz
  • Seraphon
  • Sylvaneth
  • Idoneth Deepkin
  • Stoneklaw’s Gutstompas

The following factions can choose to join this coalition for the duration of the campaign:

  • Beastclaw Raiders
  • Kharadron Overlords
  • Fyreslayers

Allegiance Abilities

Fighting for the Skoga Grakk, you can expect your coalition-specific traits and artefacts to key off the Battleshock phase, with your Desperate Measure based on destroying enemy units during Battleshock.


War makes strange bedfellows, and none are more unlikely than the Skoga Grakk. For their own secretive reasons, armies of Seraphon, Sylvaneth, and Idoneth Deepkin have all chosen to aid the Ironjaw Wapkagut in destroying Amasya.

There was nothing out of the ordinary about the Ironjawz warchanter called Wapkagut, until there was. Every warchanter’s beat incites violence in the offspring of Gorkamorka, but one day, Wapkagut realized he could hear something else besides the primal cacophony between his ears: an echo, hollow and mocking. It infuriated the warchanter.

When other warchanters beat, Wapkagut couldn’t hear it the echo yet when he drummed, they could hear it- and it enraged them, too. The warchanter then bludgeoned his peers to death, but it didn’t make any difference. When Wapkagut’s Megaboss came around to see why he’d killed all the other warchanters, he could hear it, too. So, they made the only sensible decision: the mob would find the source of the echo and bash it.

So, what began as a mob soon became a stampede and then an avalanche of green flesh and the chill, biting winds of Beastclaw alfrostuns- for, as Waaagh! Wapkagut gained momentum, more and more of Gorkamorka’s kin could hear the warchanter’s drumming and the taunting echo which answered it.

In this way, they might have descended on Amasya unhindered and torn it apart- had the Varanpact of Qarang Sarn and Irkut the Spineless not already been on their way there. Unwilling- and quite possibly unable- to stop, the Waaagh! crashed into the sprawling Chaos encampment. However, the battle quickly turned against them as Qarang Sarn rallied his warriors and launched a counter-attack of bloated Blightkings and howling Bloodbound berserkers.

The story of Wapkagut could have ended here, but fate had a card to play. Out of the wilderness came Sylvaneth, who set upon the Chaos horde with bitter, unbridled hatred. Sweeping up from the valley in a bank of fog came blind Idoneth Deepkin, scything the Chaos ranks from the back of flying sea-steeds. Finally, from the stars came the Seraphon, whole constellations blinking into existence behind the suddenly embattled slaves to darkness.

The truth Wapkagut could not have known- and, let’s be honest, wouldn’t care about regardless- is that others had come to the conclusion that Amasya could not be allowed to stand, and would make any alliance to see the hallowed necropolis destroyed…