The Varanpact

The Varanpact seeks to strip Amasya of its ancient relics and knowledge, especially those places sacred to Tyrion, Teclis, and Malerion. To this end, your figurehead Irkut the Spineless has commanded you to capture Isik Kulesi as your primary objective, with Karanlik Saray and Gorkoyuk as secondary objectives. 
(Check the Realm of Battle page for the campaign map, coming April 19th!)


The following factions must join the Varanpact for the duration of the campaign:

  • Disciples of Tzeentch
  • Hedonites of Slaanesh

The following factions can choose to join this coalition for the duration of the campaign:

  • Skaventide
  • Beasts of Chaos
  • Slaves to Darkness
  • Everchosen
  • Fist of the Everchosen
  • Mixed CHAOS

Allegiance Abilities

Fighting for the Varanpact, you can expect your coalition-specific traits and artefacts to key off outnumbering your opponent, with your Desperate Measures likewise based on numerical superiority. (Check back April 19th for more information!)


Only the Varanpact enjoy Archaon’s personal sanction, and have seen re-enforcement from Aqshyan daemon prince Lord Zaronax, hand of the Everchosen.

Irkut “the Spineless” lived mortal life as the son of a Darkoath chieftan. The youngest of half a dozen siblings whom turned up dead throughout Irkut’s youth, his father demanded a great deed in the eyes of their gods to prove him worthy of leading their tribe. Always greedy and ever deceitful, Irkut’s choice of trial was fateful: he sought out a Silver Tower of Tzeentch and willingly entered it.

In that nightmare labyrinth where time has no meaning and fate is the most fickle of things, Irkut chose not to serve the tribe of his birth, but the master of the Silver Tower- and soon after, the one to whom the Tower’s master pledged fealty: Archaon Everchosen, Grand Marshal of the Apocalypse.

Thus, Irkut’s reward for surviving all the Silver Tower’s trials was elevation into the Varanguard- for who could be more worthy than a warrior vouched for by one of Archaon’s own dutiful Gaunt Summoners? Now granted more power than his lowly barbarian birth could have ever afforded him, Irkut applied his mind toward new conquests- of both the ego and the flesh.

Since Sigmar unleashed the Stormhosts upon the realms, Irkut’s fascination has been with the binding and shaping of soul-stuff. This pursuit has led him to make many friends- of a fashion, at least- with the servants of Tzeentch, Slaanesh, the Great Horned Rat, and even some among the Beasts of Chaos. All trade in twisting the mind, body and soul of living things, and all provide unique tools for doing so.

In Amasya, Irkut believes there is an opportunity to gain insight into the magics which allowed Tyrion, Teclis and Malerion to take Slaanesh captive. With these secrets unlocked, it’s possible he could release Slaanesh from his bondage- or perhaps even bind the gods of his enemies. Regardless, he is not alone in his mad ambitions, for such are the aspirations of those who serve the ruinous powers…