Animosity Campaigns
Where narrative comes to play
Season 7 - Azyr Asunder

“Unshackling the Future”

The Realms need protectors. Wolfram Industries needs visionaries.

For over a century, Wolfram Industries has fought and bled to make the Realms a safer place - a vanguard of innovation and security. Founded in the crucible of war with the mission to fuse arcane mastery and industrial precision, Wolfram provides cutting-edge equipment, and mercenaries ready and willing to use it, to kingdoms across the Realms.  Their official message is one of progress, unity, and safety. They claim to defend the innocent and elevate their allies through visionary research, combining sorcery and technology into powerful tools of peacekeeping and deterrence. Their motto, “Unshackling the Future,” adorns recruitment posters and investment portfolios alike, both within the Kharadron dominions and, increasingly, without as Wolfram’s influence expands.

Perhaps, in the early days it could make those claims honestly. Before their founder, Dainn Brisingrsson, and his chief executives died and returned as gheists, bringing a new, sleepless drive to Wolfram Industries. In the decades since, it’s expanded aggressively, bound to their vision and unafraid to pay any price to see it realized. 

Wolfram’s military branch holds one simple tenet: The only unfair fight is the one you lose. It’s composed of mercenaries drawn from across the Realms, armed and equipped with the best occult prototypes Wolfram can produce, reinforced by ghostly processions, and backed by state-of-the-art golems that fight with the skill and discipline of trained soldiers. The living and the damned fight side-by-side in deadly concert, leaving naught but ash and toxic wastelands in their wake.

Rumours abound of Wolfram’s ties to Nagash or even Hashut, yet still they continue to grow. They treat loyal employees and partners as family and offer unmatched benefits and protections - for those on the right side of the contract. For others, the future Wolfram offers may be cold, silent, and eternal. 

Mogrek’s assault on a city in sacred Azyr represents an even greater opportunity: new lands to exploit once reclaimed from savages, new mysteries to solve within a citadel the locals are too dim and afraid of to understand, and new contracts to sign with weak leaders, who couldn’t keep their populace in check or keep hold of their own lands. These resources could help secure the Realms beyond Azyr, help secure a brighter future for everyone. But it will take people of vision and grit to get there, people willing to go to any length to kill the demi-god and those that stand in their way.

Recruitment centers opened across the Ur-River, offering high rates to any willing to share in Wolfram’s vision, dirty their hands and souls, and to dive into the unknown - for progress. While the rest of the Realms dismiss current events as impossible, mere backwater hyperbole, Wolfram Industries is ready and willing to seize this opportunity. Are you?

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Dainn Brisingrsson, Lord-Magnate  and Founder of Wolfram Industries

Dainn Brisingrsson inherited little when his father passed - only debts, broken contracts, and a reputation tarnished by ideals that didn’t fit within the pragmatic Kharadron society. Laughed out of the Aether-Khemist Collegium for ideas deemed “impossible” and “unethical,” Dainn left academia behind, choosing the crucible of war over ivory towers. He forged Wolfram Industries and his reputation not with privilege, but with raw ingenuity, a will of iron, and innovations that turned tides on the battlefield. Dainn didn’t do it alone either, it was a labour of love, alongside his wife, and their eventual children, as well as the comrades-in-arms he had made on his rise to power.

Wolfram Industries exploded onto the scene under his visionary leadership during The Wraith Fleet Conflict, where Wolfram’s occult equipment helped create the Black Marines. Yet just before that war ended, Dainn, and the senior staff that followed him, were declared dead during a classified operation taking the fight back to Shyish.

They weren’t wrong. Dainn returned - changed, yet unmistakably himself. As both visionary and revenant, he took back Wolfram Industries from his children, bringing with him a relentless drive to push beyond limitation, mortality, and fear. And he didn’t return alone.

While Dainn and his closest cadre of Black Marines and researchers returned as pyregheists, many of the senior executives and others with him came back as harrowblades, and other spectres. All signs suggest his wife accompanied him to the black site where he and the others died - yet there is no sign of her amongst the growing ghostly ranks within the reforged Wolfram Industries, no word of her fate.

And despite being cursed by Nagash, Dainn still seems true to himself in many ways. Is he fighting his curse? Or is Wolfram’s unrestrained expansion all part of the spiteful god’s plans?

Player Hooks

  • Your character may be a living mercenary that’s worked with Wolfram for years, or perhaps one of the damned bound to them because you didn’t read the contract’s fine print closely…
  • Your character is keen to collaborate with Wolfram’s occult and technical researchers, possibly sharing in their vision for unshackled progress or looking to reverse-engineer their prototypes for your own purposes.
  • Your character is keen to enlist with a group that fights to win, that fights for profit and mehret, since they have the best chances to reap rewards in Mogrek’s wake and from Eklysium’s mysterious citadel.
  • Your character wishes to lift the curse from Dainn and those that follow him, respecting the good he did in life and hoping to return Wolfram Industries to its rightful path.
  • Your character sees that Dainn struggles against the will of the gods - and seeks to steer him toward Nagash, Hashut, or another god’s influence.
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