Turn 4 Unfolding Narrative!

Woof. This was… a big turn in so many ways. We-the-campaign-team are definitely learning a lot- and so are you guys.

I expect you guys are going to have a ton of questions in the morning, and please, hit us with them. To preempt something I know is going to be an issue…

The last couple of turns have provided great demonstrations of where Animosity’s mechanics meet our storytelling. The degree to which your Narrative Paths succeed or fail depends on opposed weight of reports. So, you may attempt something tricky and devious- but if the weight of reports falls far enough against you, they won’t work out, even if the enemy Coalition didn’t specifically know about your plans.

So, yes, be creative- but be aware that nothing is ever guaranteed in an Animosity Campaign… and that’s a design feature, not a bug.

So, with that, what more can I say except, go read the Unfolding Narrative?

TURN 3 IS GOING ON NOW! LEARN HOW TO PARTICIPATE!
Turn 4 Ends Sunday, August 16th @ 11:59pm EST.
Turn 5 Begins Thursday, August 20th at 12:01am EST.

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There is no end to the Eightfold Path, and no place for pity or mercy. Prove yourselves or die, unworthy and unremembered.

Campaign Quality of Life Updates

We’ve done it, folks! Today is officially the halfway mark of the Animosity II. Before I get into the patch notes, I’d just like to take a moment on behalf of Team Animosity to thank everybody who’s come along on this incredible journey. It’s been a blast, and we’re super excited for you to see what we have in store for you these final couple of turns.

Jumping right into it …

This past update was a mess, and we own that. Learning from last turn, we attempted to implement a new processing strategy meant to save time and effort, which ended up taking longer and a lot more work. We’ve re-assessed our methodology, and…

… we’re moving to a 3-day update period. We hate to keep you guys waiting, but it’s going to make a better experience for us and for you. So, turns will now start at 12am EST Thursday and, of course, still end 11:59pm EST Sunday.

Furthermore, one of the things we tried in this past Unfolding Narrative was featuring player stories verbatim. Although this was neat, it also made the Narrative much, much longer. We know not all our players have as much time as they’d like to invest in this, so instead of excerpts, we’re simply going to begin linking to the stories we reference.

We also noticed something else that cost us a lot of time: a number of players have been crossing the narratives and/or sending secondary characters to participate in multiple narratives. That’s great, we love to see it, but please keep in mind while you’re doing it, that’s not how our mechanics were designed to be used, and we have to manually parse out these threads and sort them into the narrative breakdown we work from.

So, you’re still welcome to do it, but please clearly describe what you intend to be happening. Since the update went live we’ve found a couple of stories that slipped through the cracks because they weren’t allocated correctly.

In other news, yesterday was a largely successful test run of Figurehead Friday. Although you’re still welcome to ping the @Figureheads whenever, we’re going to set time aside on Friday the next two turns specifically to roleplay with players as their Figureheads. So, if you want to ask them for guidance or favors, get your questions ready and hit us with them Friday morning.

Furthermore, we’re aware we’ve fallen behind on the Community page, and are working to get caught up on it. Watch this space.

Finally…

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Our Discord community has taken campaign-themed their Tabletop Simulator assets above the next level to infinity and beyond. If you play TTS or are interested in trying it, seriously, check it out.

And that’s all for now! Stay safe, take care, and get those reports in.

Best regards,
Team Animosity

TURN 3 IS GOING ON NOW! LEARN HOW TO PARTICIPATE!
Turn 3 Ends Sunday, August 9th @ 11:59pm EST.
Turn 4 Begins Wednesday, August 12th at 12:00pm EST.

Turn 3 Unfolding Narrative!

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Diplomacy, diplomacy everywhere.

Whew, what a turn! We saw more than a 20% increase in volume over Turn 1 (easily breaking the 200 reports threshold) and our turn breakdown document clocked in at a whopping 56 pages. You folks have gone above and beyond the call of duty- literally, in the case of you 5-report people- to make Animosity II a success beyond anything Team Animosity had dared hope it could be.

With the start of Turn 3, we’re officially halfway through the campaign- just three more short weeks until this war comes to its epic conclusion. It’s gonna be a wild ride.

For Your Information: This will be another rolling update as we format the Unfolding Narrative from our google doc into the webpage. We’ll tweet + post to the #updates channel each time more is published.

Furthermore, the Turn 3 report form + new Narrative Paths will not go live until 11:59pm Wedsnay night. Because we deliberately didn’t release an After-Action Report this turn, the delay is intended to give players a chance to catch up on last turn’s events before you jump into planning.

Read the Turn 3 Unfolding Narrative now!

TURN 3 IS GOING ON NOW! LEARN HOW TO PARTICIPATE!
Turn 3 Ends Sunday, August 9th @ 11:59pm EST.
Turn 4 Begins Wednesday, August 12th at 12:00pm EST.

Watch the Animosity II Twitch stream w/ NarrativeLabs!

Animosity Campaigns is pleased to announce that we’ve partnered with the guys over at NarrativeLabs to bring you The Burning Winter streamed LIVE on Twitch in a match where YOU control the narrative. Will the Blades of Khorne of the Undivided mash aside the Perpetual‘s Seraphon defending the Cathedral of the Mariner? Viewer votes control for whom the bell tolls and its effects on the battlefield.

So, set up your device of choice and come join the Team Animosity watch party on twitch.tv/narrativelabs at 7pm BST (2pm EST) while you hobby on a lazy Sunday evening/afternoon, and we’ll see you all there!

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TURN 2 HAS BEGUN! SUBMIT YOUR REPORTS NOW!
Turn 2 ends August 2nd @ 11:59pm EST
Turn 3 begins August 5th @ 12:00pm EST

Get your Coalition Objective Markers today!

That’s right folks, courtesy of Tectonic Craft Studios Dan Cotrupe- whom you may be familiar with in our Discord as the Expedition’s own Valeo Valencia- you can commemorate your participation in #AnimosityII with custom Coalition Objective Markers made special for The Burning Winter! Submit an extra Arts & Crafts report next turn by painting up a set, or just rep your Coalition pride when you can finally get back to your local game store. Available in a matched set of 6 or a variety pack.

 

It’s worth noting that Tectonic Craft will also be doing our prize support, so if you aren’t familiar with what awards we’re handing out at the end of the campaign, take a minute to check them out

TURN 2 HAS BEGUN! SUBMIT YOUR REPORTS NOW!
Turn 2 ends August 2nd @ 11:59pm EST
Turn 3 begins August 5th @ 12:00pm EST

Tabletop Simulator Demo

Just a head’s up, but player TOGII_U_LATER in generously offered to host a Tabletop Simulator demo in our #tts_streaming channel in the Animosity Discord server today @ 7pm CST. If you’re interested in playing TTS or just want to watch folks throw down on stream, stop on by.

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Check back soon for some exciting developments in collaboration with Tectonic Craft Studios

TURN 2 HAS BEGUN! SUBMIT YOUR REPORTS NOW!
Turn 2 ends August 2nd @ 11:59pm EST
Turn 3 begins August 5th @ 12:00pm EST

 

Turn 2 Unfolding Narrative!

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Diplomacy, the Soulmuncherz way. Arts & Crafts report courtesy of @froggy_BB

Whoa, what an update. You guys swamped us with your reports, above and beyond anything we could have imagined. I’m sorry to say that I haven’t been able to reference even half the player narratives I wanted to, but Peter and I will be working hard in future turns to make sure you’re represented in the Unfolding Narrative. We hope you enjoy the ride regardless, and Team Animosity is excited to be on this incredible journey with you.

Furthermore, we received so many amazing pictures from you guys that, in lieu of our customary Games Workshop battletome illustrations, we have decided to populate the Unfolding Narrative with your photos, drawings, and more. Keep ’em coming, folks.

Our thanks,
Team Animosity

Read the Turn 2 Unfolding Narrative now!

Turn 1 After-Action Report!

Turn 1 was a bloody affair out of the gate, yet it was diplomacy which carried the day on a few battlefronts. With the openings salvos of the war now over, the stakes could not be higher. Want to catch up on the Turn 1 Narrative Paths before you read? Find them here.

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Narrative Path 1
Expedition vs. Wretched
Bolyany

Reinforcements pulled from New Dyunsk after the truce there were able to re-enforce the vanguard at Bolyany, just barely beating back the Wretched before they would have been overrun. The town itself was held in a pyrrhic victory, but they were unable to make any progress tracking Lord-Celestant Han Shinzong and the old growth turnip patches have been lost to the Wretched.

Narrative Path 2
Expedition vs. Pilgrimage
Ghyrplunge Realmgate

The fighting was fierce, and although many supply ships were escorted down the Strait of Lauchon to relative safety, Arali Heartsbane’s followers were ultimately victorious, their faith and sheer doggedness allowing them to take total control of the Ghyrplunge from the stooges of her pathetic half-brother. There will be no further resupply or reinforcement for the Expedition for the time being.

Narrative Path 3
Expedition vs. Perpetual
Old Dyunsk

After a day and a night of fighting, an agreement was struck between the Expedition and the Perpetual, both sides finding opportunity in avoiding a protracted fight for the ruined town. Together, they have begun attempts to gain entrance into the ancient Azyrite structures there. However, as the truce did not specify terms beyond Old Dyunsk itself, the bulk of the Perpetual reinforcements have bypassed the town and marched deeper into Lake Bykaal.

Narrative Path 4
Soulmuncherz vs. Wretched
Poznyy

After hard fighting over Poznyy, the Wretched have retreated back underground, leaving the surface to the Soulmuncherz and daring them to come down after them. The warrens are secure but the village and the corpse shallows belong to the Soulmuncherz, where the Idoneth and the Bonesplitterz have gone to work on the the frozen dead. The many, many cadavers from the battles raging across Bykaal have begun drifting down to the shallows as well, their lingering souls fresh for munching.

Narrative Path 5
Soulmuncherz vs. Pilgrimage
Shore of Sightless Faces

After two days of brutal fighting back and forth across the ice, the Soulmuncherz and the Pilgrimage struck a bargain, which afforded the Soulmuncherz control of the Shore of Sightless Faces and allowed the Arali Heartsbane’s relief column to advance southward toward Nyuranka. Hogrog canonized several heroes into da Grate Saga for their proppa scrappin’, and the Idoneth’s soul-mages have begun unraveling the shore’s secrets.

Narrative Path 6
Soulmunchers vs. Perpetual
Uyar Point

The Soulmuncherz had no stomach to fight- literally, as it were. Dyrnawen’s scouting parties did not have the numbers to hold this search site in the face of overwhelming odds. Intent not to lose Mithridates Besh’s trail, the Perpetual marched in force onto the ice, and with no real interest in fighting a losing battle, the Soulmuncherz retreated after the opening skirmishes. However, as they advanced, the Perpetual found dying Soulmuncherz where they had fallen as they withdrew, seemingly sickened but without visible wounds…

Narrative Path 7
Undivided vs. Wretched
The Breach

Although two great hosts of ruinous powers  met upon the icy field of battle eager for bloodshed,  the Oracle of Peace lived up to his name and found common ground with the warrior-orator Basalt Lord Qarang Sarn, turning away both their hosts without loss of life.

Narrative Path 8
Undivided vs. Pilgrimage
Nyuranka

The opening assault struck hard and fast, pushing over the Ketkosmoshe and reaching the temple walls themselves; however, without timely reinforcement, the Pilgrimage could not maintain their momentum once it devolved to a siege, and were pushed back and almost routed until Arali arrived with her relief column. Suddenly outnumbered in the open field, the Undivided were forced to withdraw back behind their walls. Although the Undivided still hold the temple, the Ketkosmoshe and the Beshivet are in the hands of the Pilgrimage.

Narrative Path 9
Undivided vs. Perpetual
Cathedral of the Mariner

Zectoka and Irkut the Spineless locked might and wits, trading blows across entire battlelines like master duellists while Reikenor entered the Cathedral and attempted to discern its place in Zectoka’s plan to defeat Mithridates Besh. As the battle grinds to a stalemate, both sides find themselves frustrated- it is not the resounding victory Irkut hoped for, while the Perpetual have lost time and numbers on a fight they cannot risk losing.

TURN 2 BEGINS WEDNESDAY, JULY 29th @ 9am EST!
CHECK BACK THEN TO READ THE NEW UNFOLDING NARRATIVE & CHOOSE YOUR PATH!

Archived: Turn 1 Narrative Paths

Provided for posterity and reference, these are the Narrative Paths players were presented with at the top of Turn 1…

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Narrative Path 1
Expedition vs. Wretched
Bolyany

Expedition: Making contact with Lord-Celestant Han Shinzong – or at least discovering his fate – is first among the Expedition’s standing orders. Unfortunately, the vanguard Anruil Brighteyes sent to range ahead along the Thawing has found itself ambushed and encircled by the beast and rat-things of the Wretched native to this cursed underworld. Although they’ve found temporary refuge among the local farming folk of Bolyany, it’s only a matter of time before the vanguard is routed or destroyed.

Wretched: Even an army of Chaos marches on its stomach. For generations, the townsfolk of Boylany have been allowed to eke out their existence by delivering worthy tithes of beets and turnips to warherds loyal to the Oracle of Peace. Now, these same mongrels who owe their lives to the Peace’s mercy have thrown in their lot with Sigmar’s whelps, sheltering the Expedition’s retreating vanguard from our cunning ambush. It is better they’re put to the sword then find their crops in the bellies of men, aelves and duardin.

Narrative Path 2
Expedition vs. Pilgrimage
Ghyrplunge Realmgate

Expedition: It has not taken long for the thorn in Anruil Brighteyes’ side to draw blood. Envoys of the Pilgrimage claim that the Expedition has already attacked them and slain one of their number, the Abhorrent vampire who fancied himself a saint. Whatever the truth, merchant ships of the Expedition’s followers camp have come under attack as they depart the Ghyrplunge. If the realmgate is lost to these zealots, the Expedition will be cut off behind enemy lines.

Pilgrimage: The bumbling fools of the Expedition have already slain one of the Pilgrimage’s number, the holy martyr named Pale Saint by his Court. There is no place in Sigmar’s light for those who do not cower at his feet, and in this, the God-King is no better than Nagash. As Anruil Brighteyes is too feeble-minded for diplomacy, Arali Heartsbane has been left with no choice but to secure the Ghyrplunge, and the resupply it offers, with blades and bloodshed.

Narrative Path 3
Expedition vs. Perpetual
Old Dyunsk

Expedition: With his armies making their way through the Ghyrplunge ship by ship, Anruil Brighteyes moved quickly to establish a mustering ground on the lake’s far shore south of Old Dyunsk. Now, the forces sent to secure the town and investigate the rumors of a Stormvault below it have reported a vast army of the Ossiarch Bonereapers bearing down on them. Every Azyrite knows what happened to the city of Lethis when the Legion of Grief breached its Stormvault and released Katakros back into Nagash’s service. That cannot be allowed to happen here.

Perpetual: Claiming Old Dyunsk is of paramount importance to Reikenor the Grimhailer, both to allow unfettered reinforcement to the lake’s other battlefields and to secure whatever forbidden power the thunder god may have secreted away beneath the town. To this end, legions of Ossiarch Bonereapers have already laid siege to Old Dyunsk. Once it is taken, their Mortisans will reshape it as the first of many new tithing sites.

Narrative Path 4
Soulmuncherz vs. Wretched
Poznyy

Soulmuncherz:“Koorrentz are wot takes us places in life.” Hogrog said unto the masses. Hogrog’s trackers told him, hours earlier, that they pinpointed the endpoint of the lake’s mystical currents: at the edgemost valley of Bykaal, where it drains into Gali’s Hooks. A huge pile of frozen dead bodies accumulates at the so-called Corpse Shallows. “An’ at the end ov da koorrent… da souls will find dere way to youz.” Under Deepkin incantations, the Soulmuncherz advanced stealthily onto shores near Poznyy.  They had no idea what horrors would emerge from beneath the village, but so long as it gave a proppa scrap, they didn’t much care, either…

Wretched: The Oracle of Humility did not see the first war parties arrive at Poznyy, under the cover of some tricksy aelvish spell, no doubt. These brutish ambushers arrived almost undetected and traveled deep across the lake, their attacks mostly probing against the forces arrayed for the battle to defend the edgeward shore. The humble lives of those who live under the hills of Poznyy, diligently working for the betterment of all, shall not be allowed to be put under threat by these invaders.

Narrative Path 5
Soulmuncherz vs. Pilgrimage
Shore of Sightless Faces

Soulmuncherz: Dyrnawen’s soulscryers have guided a host of Soulmuncherz to the Shore of Sightless Faces to investigate tales of strange fish in the area. Upon arrival, the Deepkin’s scryers have become so agitated they immediately called for reinforcements to secure this part of the lake at all costs, and prevent any further ships from traveling down the Thawing and further into the lake.

Pilgrimage: Arali has commanded her forces to strike into Lake Bykaal’s heart like a plunging dagger. Skirting the mountains around Bolyany by keeping to the shores of the Thawing, these fast-moving armies have found themselves strung out, surrounded by cloying mists and beset by the brutish children of Gorkamorka lurking within them. If it is a fight the Idoneth Deepkin and their thick-headed pawns want, then it is a fight Arali will give them. Should the Pilgrimage falter here, those armies already fighting the Undivided will surely be overwhelmed.

 

Narrative Path 6
Soulmunchers vs. Perpetual
Uyar Point

Soulmuncherz: Dyrnawen of the Void Trenches, the Silverfish of Mor’phann, has been wary of Starmaster Zectoka’s goals, after hearing what his celestial arts wrought in Amasya. Destruction at that scale cannot be permitted to happen here. And now, the Perpetual forces are upon them: they have been found crossing the icebergs covering New Dyunsk. Many cursed souls are trapped here around Tsatraya: an easy resource, and something that the Silverfish cannot ignore… yet these are not really the souls he is looking for. Not yet. He needs more time. These Perpetual will learn to keep away from the bounty of the soul eaters.

Perpetual: The key to this entire conflict is the priest-king Mithridates Besh and the doom he portends. Omens discerned by both Reikenor and Zectoka indicate the path this man treads has some conflation with the Idoneth Deepkin, yet the meaning of that connection is still veiled. Meanwhile, the scouting parties sent to run Besh to ground have instead found themselves hard pressed near Tsatraya by a horde of grots, orruks and ogors aided by Idoneth magic. This cannot be a coincidence; the Perpetual’s armies must break free of this engagement and continue their pursuit of Besh.

Narrative Path 7
Undivided vs. Wretched
The Breach

Undivided: Burdening his greatest champions with the chore of guarding the Enlightenment Engine concealed within Nyuranka, Qarang Sarn himself pursues a challenge more to his liking: putting the upstart beast-shaman who fancies himself an oracle in his place. More than the Gods favor rests in the balance, however: the army which controls the ice around the Breach has the ability to strike anywhere around the lake they wish.

Wretched: The Oracle of Peace has summoned a procession of forgiveness, a dangerous trek into the center of the lake, across the icy surface and the mists. His forces are used to it, they are hardy and have learned to avoid the longships of the dead. They have issued a challenge to the Varanguard invader Qarang Sarn, at the great breach in the ice at the center of the lake. They will draw him out. They will make him beg for forgiveness. He will bend or break, and in so doing, so will his armies. 

Narrative Path 8
Undivided vs. Pilgrimage
Nyuranka

Undivided: The aspiring champions entrusted with guarding Nyuranka shall not take a single step backward, for secreted away within the long-abandoned temple complex is Irkut Thousandeyes’ prize bauble: the Enlightenment Engine of Teclis. With both Irkut and Qarang Sarn away, these warbands must prove themselves in the eyes of the Everchosen and break their Pilgriamge besiegers before enemy reinforcement can arrive.

Pilgrimage: Heedless of the cost, the most zealous among the Pilgrimage have pursued the Undivided across Lake Bykaal like a hound hunts a fox. While Arali’s agents cannot say why the Undivided have claimed the ruined temple of Nyuranka and the so-called Kingspyre which guards it, their reasons matter little: every last maggotkin, arcanite, bloodreaver and hedonite among them cannot be allowed to escape with their lives. Although the Undivided outnumber the Pilgrimage three to one, it shall be an even fight…

Narrative Path 9
Undivided vs. Perpetual
Cathedral of the Mariner

Undivided: Irkut Thousandeyes’ mind and body burns with the light of pure Hyshian enlightenment. He has seen beyond the veil of reality, and has borne witness to truths the likes of which the Slann and the Gaunt Summoners jealously keep to themselves. Predicting the Starmaster Zectoka’s movements even before he’s made them, Irkut is eager to match wits with a worthy opponent- and perhaps even bathe in the glory of finally defeating this ancient adversary of the Ruinous Powers.

Perpetual: For an intellect as unknowable and vast as Zectokas, countless possible futures cross like the weave of some great cloth. One such place of convergence is the Bay of Bysuud, where Zectoka’s design to defeat Mithridates Besh’s ambitions intertwines with a grave threat to both Dracothian and Nagash.  The Undivided’s control of an intact Enlightenment Engine and the aelven secrets within it marks a clear and present threat to Zectoka and his fellows. The Perpetual must claim the Cathedral of the Mariner and drive the Undivided from Bysuud.

#DaWarpath Roundup!

 

Ricki Smith - Mallust Shadowwalker forms and Shadowdrinker

Ricki Smith’s Shadowhost Revenants, Mallus Shadowwalker the Urhani Noble in two different forms and the first of the Kheitani Shadowdrinkers. You can see more of Ricki’s work on Twitter @RLRsmith88

Oh, wow. #DaWarpath ran for only a couple of weeks, but we saw an incredible amount of enthusiasm for the hobby and the narrative. How much is “an incredible amount”? Go see- and read- for yourself over on the Community page!

With over 60 reports already received for Turn 1 and many more in the pipeline, you can expect another amazing Community update next week with more amazing hobby photos and short stories by the players, for the players.

TURN I IS GOING ON NOW! LEARN HOW TO PARTICIPATE!
Turn I Ends Sunday, July 26th @ 11:59pm EST.
Turn II Begins Wednesday, July 29th at 9:00am EST.